cool idea but i quickly found an angle that allowed me to go infinte (at least i think so, i quit after a minute or so ^^)
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OBOH (48hr Game Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #30 | 4.379 | 4.379 |
Overall | #343 | 3.758 | 3.758 |
Fun | #487 | 3.576 | 3.576 |
Presentation | #1094 | 3.500 | 3.500 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are attempting to protect your home which is being swung widely behind a vehicle towing it across the landscape, your only method of control is to redirect the vehicle by manipulating the terrain, which leaves your home out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I would believe it, obstacles spawn randomly across the surface of the planet and there's a limit to the number, so it would be possible for it to cap out and you to find an uninterrupted line, definitely something to modify in the future if I continue work on the project. Thanks for checking it out!
Probably the most original scenario of any game I've played so far. The terraforming mechanic is really cool and fun to play around with! I also love the voice lines, I haven't seen a lot of games do them but it adds a ton of charm. Great entry.
Haha, funny game and interesting concept. Sometimes when you first load in the game without touching the terrain that "arc" on the sphere is simply empty so you can keep going like that forever.
Awesome concept, great execution! It was an edge-of-your-seat endless pressure to keep that vacuum cleaner going where you want it to go, an absolute blast! I liked how, despite the appearance of a small map, things continued to reappear and grow in quantity as the game went on. You should be really proud of this! A great interpretation of the theme. If I had any critique, it would be to make there be more encouragement to use both lowered and raised terrain. I'm not sure if there was a difference between the two, but I relied heavily on only raising the terrain. Great job!
Very creative control! If you can provide an indicator of current direction, the controls would be perfect.
I also loved the voice over, you do feel the frustration of crashing your house into trees.
Very interesting control method! It's the sort of thing I think definitely could really go places if expanded upon!
Great game! Super original and challenging. Definitely out of control :)
Such a smart and cool core mechanic!! Definitely try and do something with that concept, whether expanding upon this game, or using it on a new one! I really love it. Something that could be really cool is if you could use the altered terrain to quickly swipe under the player to do jumps. Overall, well done!
Such a smart and cool core mechanic!! Definitely try and do something with that concept, whether expanding upon this game, or using it on a new one! I really love it. Something that could be really cool is if you could use the altered terrain to quickly swipe under the player to do jumps. Overall, well done!
Very fun to go around the small planet! The vacuum mechanic looks cool and is a clever idea. The low poly art looks awesome as well! Also, I like the voice over that comes out~ Great job submitting a cool game during the jam! Please check out my entry when you can :D
The visuals look great! And the gameplay is very smooth, but difficult! Great game :) I like how the objects interact with the rising and lowering of the terrain.
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