really like the game, and i can see it's potential, yet it's super unforgiving, each platform is one cube long and is pretty hard to land on., also it can really ruin the rest of the level if you built the first few stages wrong, for improvment i'd suggest increasing the cube size and shrink the levels a bit.
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Level Editor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #634 | 3.463 | 3.463 |
Originality | #643 | 3.732 | 3.732 |
Overall | #692 | 3.512 | 3.512 |
Presentation | #1529 | 3.268 | 3.268 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The control over the level design is given to the player, instead of the developer.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I really enjoyed building my own level, then got to the point where I felt like I screwed myself when I had to use what I had build. Super cool design having to navigate passed things I had already done, was a surprising but nice twist. Great job!
Mechanics need a bit polishing (mostly sliding, I believe it's Unity's Rigidbody2D?), but besides that I love the idea of continuous map building :)
Very clever, very nice idea. The wall jump is frustrating unfortunately. The level design is great and it's a great mix between puzzle and platformer. Congratulations !
OH MY GOD THAT WAS HARD. cool game and concept but MAKE IT EASIER PLEASEEEE
Like single player Chicken Horse. Genius! Loved this one, especially how you go back on your own level. Great level design in a game where you design the levels. Nice work!
Cool concept. Really loved how each section builds up on each other and how you get a really big level to complete at the end. Very challenging.
Fits to the theme! But some music or at least some sounds would have made the experience even better.
This was amazing. I loved that you kept going back and forth through the area that you built
Great game. It turns out, I was in control the whole time XD.
No, but the thing where my previous decisions effected the final stage was genious. Very good.
It's a nice concept. It's annoying to have to press Enter to try the level again if you miss a jump. I feel like it should basically always be in game play mode, unless you make some edits.
I felt the wall jump controls to be a bit clunky, and I wish there was music/sound but it's a great game overall!
This is really fun! The variable jump height made sure I could get the pixel perfect jumps when I needed to, and the concept of making the level yourself ensures a really unique experience for each player. However, this also meant your past mistakes could come back to bite you, which isn't exactly the best idea, since we don't know where the next flag is going to be. Still a really good game though!!
Pretty cool game. I like how all of your decisions matter and all your block placements contribute to you finishing the final level. Maybe it would have helped if you got to see all the flags at the start so that you can plan your whole route. Otherwise, a pretty smart puzzle game.
Interesting game, and sometimes past decisions on block placement come back to bite. Though, I wish it was more informed on what the consequences of certain block placements would be
Cool game, I like how it takes a mix of platforming skill and puzzle solving! I got up though Level 8, that level was quite a challenge
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