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A jam submission

Chain ReactionView game page

Don't let the reactor spiral out of control!
Submitted by MichaelBer — 34 minutes, 50 seconds before the deadline
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Chain Reaction's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3683.9043.904
Presentation#21522.9812.981
Overall#22952.8082.808
Fun#29312.4622.462

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Chain reaction is all about not letting a nuclear reaction spiral out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted (1 edit) (+1)

Well, first of all, I can't say it's not original. While most of participants were fiddling with taking away control over player in their games, you built a damn reactor and put the player inside it. I dig this idea. Is it fun though? I wouldn't say so, sadly. Seems like it got lost somewhere between a clever "8 ball pool-like" take and more serious simulation game, it just doesn't fit and feel right in any category. And the controls doesn't help - especially if you're on a laptop, playing with a touchpad :P Nevertheless, there's a lot of great work put into this, congrats on finishing on time! :)

EDIT: Oh, I forgot to mention - you're hiding the mouse cursor and not showing it in the ingame menu, making it pretty unusable.

Developer

Thanks for the feedback!
I would say the closest genre this game fits is "flight sim" because that's what I loosely based my control scheme off of. It's definitely rough around the edges and needs more polish to be functional in a way that is intuitive to pick up and play. Unfortunately I don't think that will be very easy to do with a mouse track pad. That could be a really interesting design challenge though!

Submitted(+1)

very cool and unique game, taking a real world concept and immersing the player in the experience! great job!

Developer(+1)

Thanks so much for playing!

Submitted(+1)

Very original take on the theme! I'm surprised I haven't come across more games about nuclear fission. Really cool concept!

Developer

Thank you for the feedback!

Submitted(+1)

This game puts you right into the action, I like it. felt like I was in science class again!  This one of the more unique games I've played, liked everything about it once I got a handle on the controls! 

Developer

Thanks for playing! Glad you enjoyed it!

Submitted(+1)

Going to be controversial here and say I think that the controls are absolutely fine. I think they are just different from the norm, which isn't necessarily bad, just different. After playing for 10 minutes it was pretty natural, the only thing I found difficult sometimes was collecting the coolant as the speed was a little too fast to line up with it correctly.

I mentioned in another comment that the way the coolant works prevented me from completing the game for a while, as I had assumed that any neutron (rather than just my own) passing through the clouds would reduce the temperature. Once I noticed this, I was able to get to the end.

With those two points out of the way; I think this is my favourite game of the jam that I've played so far! I love how it puts you right in the middle of the simulation and allows you to influence it from the inside as well as the outside. I also think it's brilliant how all the particles are simulated and that lowering control rods into the reactor doesn't just adjust some weighting in the background, you can actually see the rods lower into the chamber and see that more particles bash into it. Awesome job!

Developer(+1)

Thank you so much for your feedback! I'm really glad you enjoyed my game so much. I spent a lot of time tuning the simulation to get it to behave the way that it does and I'm so pleased that you enjoyed interacting with it!
When I first put together the controls and tested them they were difficult for me to handle and I had every intention of fixing them, but after a couple of tries I too found it very natural. I still intend to clean them up and allow for some customization to help players get over that initial hump of the difficulty curve (well, cliff in this case).
I wanted the coolant to give the player indirect control over the reaction, but I hadn't considered making other neutrons interact with it. Currently, neutrons that are not under the player's control move at a constant speed, while the player's neutron increases in velocity (until they go through cool water). There's no reason that I couldn't treat other neutrons the same way, it would also probably add to the chaos of the simulation if neutrons were speeding up!

Submitted

Oh I didn't actually realise that the neutron slows down when it goes through the cloud, I was mainly focusing on the effect on the reactor temperature (since this was what ended my game in most instances). Perhaps I misunderstood how the temperature works, is it tied to the velocity of the active neutron?

Developer

The neutron's velocity is separate from overall temperature, but going through the cool water will reduce both.

Submitted

The controls were a bit difficult to manage, but after a while, I got used to it, and the game was pretty fun. My only nitpick is that starting at a point where you are facing the wall sometimes took me out of the zone a bit.

Developer

Thanks for giving it a shot!

Submitted(+1)

I really liked this mouse movement, and the theme was really cool! I really liked all of the complexity and moving parts. Good work

Developer

Thanks for the feedback!

Submitted(+1)

I really liked  the unique idea of the game! It took some time to get used to the controls but once I got it I had a blast ;) Well done!

Developer

Thanks for giving it a shot!

Viewing comments 28 to 21 of 28 · Next page · Last page