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Chain Reaction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #368 | 3.904 | 3.904 |
Presentation | #2152 | 2.981 | 2.981 |
Overall | #2295 | 2.808 | 2.808 |
Fun | #2931 | 2.462 | 2.462 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Chain reaction is all about not letting a nuclear reaction spiral out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Thank you for playing!
As a radiation chemist, I will say that for this game jam I really wanted to do something nuclear themed for this game jam as thermal runaway and meltdown is the ultimate "Out of Control", but I couldn't think of a good way to implement it. I'm glad you found a way to do it!
I like the idea of literally being a neutron (Even if they normally only go in straight lines) and overall it's an interesting idea for a game trying to maintain the power balance. Unfortunately the inverted controls make this one near impossible to play (I turned my mouse around and held it backwards and even then it was very hard) which is a massive shame. I also can't seem to click options on the pause menu or the game over screen?
When restrictions relax I'd really like to see the controls uninverted to be able to focus on the rest of the game.
So glad you enjoyed it! It was a lot of fun doing the research to get this put together. I have two versions of the U 235 atoms that yield either 2 or 3 neutrons when collided with. Originally I kept the fission fragments behind but this was obviously a huge performance leech.
Thanks for the feedback! This is the first game jam I've participated in where I've been eager to continue support of my project after submission. I've left room for new/improved features (control inversion will be supported in the next update, I literally have the flag implemented in this version but never got around to hooking it up haha) as well as different difficulty settings and a more polished camera transition.
I like the visuals, but the controls were really hard to use.
Controls were really difficult to use. But its a cool idea!
Interesting idea. Controls are kinda weird and honestly its a little hard to enjoy but it is unique.
Thanks for the feedback!
Quite the anxiety-inducing situation you put the player in!
Love the atmosphere, really creative idea!
Really interesting concept, really difficult and complicated game, that and the controls are frustrating (but that's kinda matches the jam's theme). Wish the control was a bit easier.
Thanks for giving it a shot regardless! It was definitely something I acclimated to after a little bit of time testing it. Though I would have liked to iron it out if I had the time.
Cool theme! Really wracked my brain trying to stay orientated. Good work!
Thanks for giving it a shot!