really liked the idea, with a some work on the levels this could be a real thing.
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[key]tosser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #331 | 3.938 | 3.938 |
Overall | #948 | 3.371 | 3.371 |
Fun | #1265 | 3.124 | 3.124 |
Presentation | #1668 | 3.196 | 3.196 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You throw your controls, which are physical keys in the world
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very nice game. I like that you have to be careful which key is selected, because otherwise you can't move properly :)
Nice game, managed to get my keys stuck in the ground a couple times (could be fixed by changing the collision type to continious on the rigidbody). Other than that, had no real issues. Great work!
I am also one of the developers on this game and want to thank everyone for their kindness and feedback. There are some infuriating bugs to do with disabling keys at the start of the level that have now been fixed. Can't wait to update it!
Moral of the story is: run your game in build mode as soon as you can!
This was a super fresh idea!
I just wish the mechanics had have been put to use more. I was able to beat every single level by throwing the N key either to jump on or kill an enemy.
The player has no reason to ever sacrifice a movement direction or the ability to jump.
I see this game getting to store really easy. It's cute and the idea works. Thanks for the time with it :)
It's a good idea that presents many opportunities. I think this game coul dreally be expanded in the future to fully explore the possibilities.
Interesting gameplay, a bit difficult to get used to but quite fun
Very clever gameplay that mix both the idea of loosing some controls but also to use the lost control to make platform or killed enemy ! I would liked to have some levels that explore more the possibilities given by this gameplay. I felt that some of this levels idea were very similar (using one or two controls to make a plateform) and the main challenge was to figure out which action we need for the rest of the levels but it was difficult to know that other than with try and error. I was also a little confused on why the controls used moved when I jumped on them but may be it is just a bub. There is also a bug when you die killed by an enemy, you can continue to play but otherwise the game is well made and fun to play.
I absolutely love the idea of throwing keys. An original and challenging game.
A fun experience but I struggled with some of the challenges. The idea of throwing keys was great though and just thinking of all the possible puzzles that could be made with the mechanic is really great.
There's a bit of a learning curve but the concept is interesting! Congrats :)
There's a bit of a learning curve but the concept is interesting! Congrats :)
I got stuck in the second screen because i threw all my keys on the left platform and then could only move down into the pit. I couldn't find a way to restart ingame.
I like the concept but I think my game was bugged as I always started out with every key, so I could skip most of the levels. I also couldn't die so the enemies didn't matter.
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