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A jam submission

Crouch controlView game page

You have no control over the crouch and the interface
Submitted by SurWeaver, XoMe4oK — 4 minutes, 59 seconds before the deadline
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Crouch control's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#12723.2263.226
Originality#13663.3873.387
Fun#13853.0653.065
Presentation#15583.2583.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character does not have control over his crouch, he needs to hit his head on something. There is also a "mind control changer". And menu, a bit!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

I love the character animations! And I like the concept of the game, there are some very interesting ideas. The title screen with the mess in the menus made me laugh ^^ It's really a nice little game, good job =D

Submitted

Pretty funny. Third level was kinda hard for me. :P Overall enjoyed it tho

Deleted 356 days ago
Developer

За шо(

Deleted 356 days ago
Submitted(+1)

interesting

Submitted(+1)

I like the idea of knocking your head to be able to crouch I would have hoped the level design would make it more of a puzzle. Changing the keys with the mind control device is interesting but stop my flow. I have to think very hard which keys I have to press ^-^

Well done!

Submitted(+1)

the game is very well thought-through. i had a lot of fun with remembering what i even NEEDED the keys for, beause hitting your head to crouch is just such a FUNNY idea and i forgot that i could do it all the time. i played multiple games that used some sort of "you get different controls every now and then" mechanic but yours kind of felt a lot of smarter, than some of the others ive seen. Especially since in your game i actually needed to go left sometimes,(which confused me so much). I absolutely love it! (it however felt kinda weird that everything took place in the lower 1/3rd of the screen, so you maybe could have made it more of a side-scroller, but bigger. anyways - great game!!)

Submitted(+1)

The idea is pretty good as well as implementation. However, I think, movement controls could be better, as character feels slow, especially while jumping.

Submitted(+1)

A neat little implementation of the theme, scrambling the controls like that made the game quite hard, but some obstacles were plain frustrating. The game looks nice though and has some humor that made me chuckle. Nicely done!

Submitted(+1)

That last level 😰it felt great to finish it though ^^

The game is really not kind with the player's collision box, add to the the precision needed in some levels it can be quite hard. I liked the Portal context. Apart from the spring sometimes not triggering or not behaving correctly if you had downard speed, i liked the different mechanics. 

I think you could have used more the theme. Maybe not having that many different more classical traps but more puzzle focused on managing your crouch state. Right now each time you need to crouch you can do so in that very same place, this kinda makes the feature more aesthetic than actually useful gameplay-wise, although it does have impat on the collision box and the spring force, it still feels like it wouldn't change much the game if that crouch thing wasn't here.

The menu is fun :P The lasers synchronised with the music is nice, even if unintentional. Overall it was a hard but cool experience.

(+1)

I'm not sure what's going on with the UI of the start screen?? A very quirky game.

(+1)

Fun game in theory, but a lot of mechanical failings made it hard to actually enjoy. The inconsistency of springs functioning (it was sheer luck that I was able to finish the last stage) and the precision required to avoid spikes (I'm thinking of dodging the sawblade w/ the floor spikes immediately following in stage 6, and the 1-tile openings for stages 7 & 8) without a clear sense of your hitbox or where you're going to land wore out the enjoyment of the earlier stages. I liked the almost typist-level of on-the-fly button pressing as I had to figure out which button would move me out of harms way, though.

Submitted(+1)

Pretty neat idea and execution of it! Background music fit the game well, overall good sound design, and the various "crouch" graphics were funny to see. I sucked at the gameplay, but it was fun! Great work!

Submitted(+1)

Also, here's a bad fan art:


Developer(+1)

Oh, I saw it only now, sorry, had no notifications. It's so cute! Thank you! ^^