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chmara's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #520 | 3.796 | 3.796 |
Presentation | #1691 | 3.184 | 3.184 |
Overall | #2318 | 2.796 | 2.796 |
Fun | #3443 | 2.306 | 2.306 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Corruption that you have to fight and your "buildings" spread and behave out of your control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It's a neat little concept, but I feel like you should get some time to prepare - the only time I had any success was by just covering as much of the area with vines as possible.
Yeah, you're right, everything happens too fast, map is too small, and I failed at balancing the cells, I just didn't had enough time to try and plan everything out, but now I am trying to make better, more balanced version. Anyway, thanks for playing
Very nice~ I'd like to see some tactical effects and all and a more fleshed out full game :D Great proof of concept ^^
Really neat proof of concept, even with the lack of depth, it's still interesting and fun. Would love to see a more complex version of this!
Never played an cellular automaton game, that's so interesting, good job with this submission!
I do enjoy a good cellular automaton. I'm not sure where you want to take this though. The patterns feel merely chaotic to me. The best strategy I found was spamming my own generators and plants as much as possible.
Reminded me of the Game of Life, by John Conway. Really cool proof of concept.