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Jeremy Irons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #819 | 3.659 | 3.765 |
Presentation | #1521 | 3.258 | 3.353 |
Overall | #1873 | 3.068 | 3.157 |
Fun | #3329 | 2.287 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you're stuck in a room with an annoying npc
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting game, still not sure how that fits the theme but good work none the less.
Also, the combinations for the Yes No were pretty tedious to go through all of them and difficult to memorize. I would maybe try a different input method, for instance, using the keyboard for each finger, lets say QWERT for left hand and UIOP for right hand and have all the possible signs on the wall at all times.
I think that would really make the game faster and more intuitive.
I think this game has a lot of potential, great work for a 48 hour jam. I hope you have some time to review my game.
Kudos.
Interesting concept, would make for a great game in VR
Game is really nice!! I like the fact that he subtly tells us to look around the room, because I had no idea how to make a 'No' before that. The concept and mechanics are really nice too
hi, everyone, thx for the feedback.
1. we're still trying to upload screenshots that help explain the game, as Itch.io's servers are flooded.
2. inputs are: right and left mouse buttons.
3. our interpretation of the theme was making the player stuck together with an NPC in a room, and require to do the most ridiculous tasks (i.e. expressing complex sentences by flexing your fingers) to try to escape.
Interesting concept! Little bit tedious to go through the different finger positions, and somewhat frustrating to have to go through all the early questions over and over if you mess up later on. Also, first time I missed some dialogue while looking at the wall.
I'm not sure how it matches the theme?
An interesting idea, but it feels a bit too much like just following a bunch of instructions on the wall
The idea is great, though scrolling through all of the finger positions is a bit tedious. The game looks great and the idea is very original. I do wonder how well it fits with the theme.
Is this a VR game? I can't control the hands with my keyboard :(
You can use left and right click!
oh damn. thanks a lot