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A jam submission

Zap. Punch. Explode.View game page

The Entry For GMTK Jam 2021
Submitted by Dumivid (@Dumivid), m1zukash1 — 43 minutes, 32 seconds before the deadline
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Zap. Punch. Explode.'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5743.6673.667
Originality#5833.7783.778
Presentation#6263.8223.822
Fun#8383.4003.400

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemies get stuned by their strong energetic bind (and explode)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

Interesting how you have to get the enemies linked to kill them! Would love if you rated my game! https://outercloudstudio.itch.io/beat-link

Developer

Thanks. Sure, I'll check this out.

Submitted(+1)

It's so fun to play, i love punching the enemies arround, great job!

Developer

Thanks. Yeah, those vacuum cleaners deserve a good punch for scaring the cat 😹.

Submitted(+1)

Love the concept, I also felt that the shot not aiming directly at the cursor was a bit weird at first, but I got used to it. Would be really cool with other types of enemies as well.

Developer(+1)

Thanks! Totally agree, the game feels quite repetitive after you get used to the control and pace. We wanted to also implement some small traps (activated with zaper), but run out of time 😿.

Submitted

Nice Game!

Developer

Thank you 🙏.

Fun game !!!!!!!!!

Developer

Thanks 🙏!

Submitted(+1)

A really fun looking game with some great visuals. The only problem I had was that it felt like the aim of the punch and zapper was a bit off

Developer

Thanks! Yeah, the zaper/punch axis are a little "weird". We basically had 2 choices: 1 is to switch between weapons and keep them in the middle; 2 was to keep the weapons on the side and use "the tower aim". We kept the second one only bc it was the first we implemented AND because the cat looks cool with 2 weapons at once. Game jams can be thought, and we had to make the aim sacrifice for overall better quality 😿.

Viewing comments 6 to 1 of 26 · Previous page · First page