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Twin Cities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #818 | 3.688 | 3.688 |
Originality | #1145 | 3.500 | 3.500 |
Overall | #1606 | 3.172 | 3.172 |
Fun | #3228 | 2.328 | 2.328 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cities are joined together through trade.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very atmospheric! Cool nearly unreadable fonts! Gameplay limited but the idea is great and original!
The controls and the gameplay are very easy so that was niceto play ! I like the concept and the aesthetics, good job !
Nice idea. The font is pretty hard to read though! :)
Nice game, I really like the graphics and the idea!
That's a cool twist of the theme and I love how the game looks!
Fun and really great art style with the music!
Nice game! Very simple, but well done, with nice graphics and very helpful sound effects. I will say that it took me a while to figure out the controls.
A very eye-catching thumbnail, title, and concept. What you have is well-executed, but what you have is mostly a game of keeping two numbers the same. A second resource, or town parameters (e.g. population, production, etc), world events, or... a third town... would expand this game's horizons so much further. It's also difficult to know when, and why, food production occurs. From a player's perspective, it's purely random; and is mostly a game of reflexes. Some caravans rolling in, or farms growing and being harvested would help, maybe even playing with the seasons.
The concept makes my brain work, and that's a good thing. It just needs some time to develop, I did see that you were only able to spend 8 hours on it.
Once I got the hang of the controls, I had a lot of fun clicking back and forth! It's a really nice aesthetic too, a couple other comments mention how it feels like a fantasy map and I agree. This definitely feels like a game that wants a leaderboard. I want to brag about how well balanced I kept things! There's a lot of possibilities for more additional features here, and it would be really cool to see it expanded post-jam. Good job!
Really dig the art style looks really good. Reminds me of the maps in fantasy books.
Really dig the art style looks really good. Reminds me of the maps in fantasy books.
Really dig the art style looks really good. Reminds me of the maps in fantasy books.
The art is good, same with audio. However, I'd appreciate some other kind of visual guide to see which city has more resources (maybe coloring somehow the path between both) and the numbers going up and down seem very random to me. It took me some time figuring out that both mouse buttons should be used.
Very alluring title picture, made me very very intruiged.
I must say though, I don't really understand what I'm doing. Clicking on either city seemed to make an apple go in only one direction. I couldn't find any instructions to help me work out what I was doing either
I like city/resource management games like this. Fun!
Simple survival game, twin cities share food across a path. Your fate is tied to both. Nice style choices
The game sounds and looks really nice, but the font is not readable.
I have no idea what the purpose/goal of the game is though. At some point I always end up with one apple on one side and 0 on the other. Is the goal to let the cities survive for longer than half a minute?
You did a good job at making a simple mechanic into a fun game. I like it a lot! The drawings and the music fit nicely together too.
Font is hard to read, not very accessible. And not quite sure what the goal of the game is. Is it to strike a balance between trade? If so, then it's a bit odd that the game decided to boot me back to the start for no reason.