Yes, awesome concept, quite challenging, tho you will get familiar pretty fast so it's okay. Some refinement could be added but overall great game, sleepy fox man
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Guardian of the Synthwave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #825 | 3.657 | 3.657 |
Overall | #1992 | 3.020 | 3.020 |
Presentation | #2456 | 2.806 | 2.806 |
Fun | #2576 | 2.597 | 2.597 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Guardian of the Synthwave you join togehter dots to form a colored wall. This wall, in the correct color, stops the wave from reaching the center.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
At first look it seems complicated, but later on i find it challenging and satisfying. Cool idea and good job for this one! :-)
This is one of those games I have a hard time with, not because the game is bad, but because I am! I really enjoy the beat, even though I couldn't seem to get very far! You have created a very innovative game here, and of all the games I have played, yours is one of the most unique! Well done!
In case you weren't aware, Mark Brown played your game on stream:
11:47
Cool idea! It could use in-game instructions and more player feedback (like a line connecting your mouse to the node that you're dragging from), it took me a while to figure out how to play. It could also use a bit of a difficulty curve, starting with 3 colors, 3 steps, and 4 directions was a bit much for me to wrap my head around at first.
Simple but interesting concept. Cool music and addictive gameplay. Well done!
Took me a second to get used to, but once I got there I really liked it! Like the song as well.
cool game, fun to play! minimalistic design is also nice. you heard it already - it would be good to have some timer to have feeling of how fast i need to solve puzzle
Wow, this is a pretty neat concept I think with a bit more polish and a proper tutorial it would be a really fun and interesting game.
I was lost at first but after a couple of tries I started to understand how the mechanics worked, maybe just introduce the mechanics a bit slower to the player. Maybe only one side wave at first and slowly introudce all four sides to make it more aproachable and less confusing.
I live the concept, visuals and music a lot.
Great work !!!
I hit wave 8. I really enjoyed it; but the difficulty does ramp up quite a bit once you reach these levels. I barely have time to finish two sides before dying.
Controls-wise, having it be a drag-and-drop is a bit of a... drag, it would be mercilessly more fun with a drag-and-connect underneath kind of thing - it would make it feel a lot smoother and encourage more multi-track drifting.
I can see some additional complexity with a bit of colour mixing, that seems like a natural way to go.
If the music synced up with when waves started, it would be beautiful. I had a couple moments in my playthroughs like that, but they were coincidences.
I like it! I'll check back for a post-jam version, for sure!
Wave 8 is pretty impressive! You are right, I think the timer should decrease a little slower, the way it is right now it gets impossible pretty fast. I think you are right, a connect-underneath mechanic would really help with the controls. Maybe I find the time to work on a small post-jam update and can try to implement that. Also, that input with synced music is a good idea. Thank you very much for your feedback, I really appreciate it!
Have to admit, the idea for this game feels quite original. The presentation is simplistic but is quite clear about what going on. The only big problem I had was understanding the basic rules for the first time. It took me a few attempts to get how exactly you wire everything together. Also, maybe some kind of timer or start button could make the feedback more clear (I never knew when the wave start). In rest, solid entry with a good core mechanic.
Thoroughly enjoyed your game! Maybe some kind of timer to see when the next wave is? maybe not :)
Very good concept, but it could have been better if the player had more for building his defence.
I love the concept. I wish I could continue setting color while the platforms are moving, otherwise, great job.
Great concept! The gif below the game was very important for me to understand the mechanics, good that you added that, before I saw that I was really confused. I also really loved the music and how it added more instruments as you progress. Really nice. Btw we also made a synthwave game if you are interested!
The concept was fantastic. At first it was hard to understand what I was suppose to do. But the Music was Very Nice.
This is a fantastic concept, took me a minute to figure out but had a lot of fun once I got my head around it
Would love to see a mode where you have to use as few moves as possible if you ever develop this further!
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