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A jam submission

Tower LinkView game page

In this tower defense game your towers become more powerful by linking them together
Submitted by juugl — 4 hours, 4 minutes before the deadline
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Tower Link's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#20892.8152.815
Presentation#21632.9262.926
Overall#24032.8522.852
Originality#28012.8152.815

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to join towers together to give them more power

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Similar to another concept I've seen but this once suffers from a simple dominant strategy - get one white tower then just connect tower - tower to have white towers only. Concept could be improved by removing this dominant strategy if you had more time. Maybe having colors be different towers that are all needed or need to work together, something simple like: red (lvl 1) = continuous beam attack (weak/fast); blue (lvl 1) = ice/slow; green (lvl1) = weak AoE; purple (lvl 2) = magic dmg (better against armored mobs); light blue (lvl 2) = chain lightning tower; yellow (lvl 2) = contant AoE dmg;  white (lvl 3) = buffs surrounding towers. For added depth, you could make it so colored beams cannot cross on the map so tower placement and links are another strategy issue as well

Submitted

Love the concept! as a tower defense fan, I wanted to know and see in-game what all the combinations are. so far my score is 380! I enjoyed the game a lot it has a lot of potentials! 

(1 edit)

When the Game over screen appears, you can press space and play further. I think theres something messed up with the pause mechanic. But overall I had fun playing. Verry impressive game for 48h!

Submitted (1 edit)

Good Job! This seems fairly well balanced, as the increasing number and strength of enemies seems to prevent even an optimal build from existing forever.

If there is one thing I would suggest, it would be to prevent white towers from linking to other towers, that way, the player is forced to choose between setting up a network to get the colors everywhere, and creating more damaging towers, instead of just chaining white towers everywhere.

High Score: 570

Submitted

Fun game, loved the BG music! Linking all to one tower and then coping that tower over and over gets you real far though.

Submitted

It is an interesting game, I really like the tower defense games although the instructions can be confusing, great submission :D

Submitted

Would have been nice if I’ve been told how much it costs to lay down towers and connect them to the power-ups.

Submitted

Good Idea and well made.

It was kinda hard at the first-time to understand what you have to do and how much money you actually need.

Submitted

not bad :) could be a neat bloons TD- like timewaster if polished out

I think the game was well put together! The joining towers was a bit odd to click and hold... but other than that... not too bad!

Submitted

Well done, but not really comfortable interaction between "holding point" and "turret".