The art and music are both amazing, however, the music doesn't loop :(. I was a little confused at first but the mechanics are interesting and I like your take on this sort of resource management game. This is a great product for a 48-hour jam, and there's a lot of room to expand, which I think you guys should totally do!
Play game
You Have The Conn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #95 | 4.407 | 4.407 |
Originality | #525 | 3.815 | 3.815 |
Overall | #530 | 3.691 | 3.691 |
Fun | #2005 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The systems are connected by energy lines that can break as the ship takes damage, forcing you to "reroute power" to different connections as they break. Also, there are two screens that are joined together since they both control the same shop but show seperate information. It is supposed to seem like you are frantically flicking back and forth between consoles trying to keep your ship together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I love how this game transmits the feeling of piloting a spaceship and doing all this power re-routing and micromanagement - I feel like in a nice space submarine!
I would love to have some directions to explore etc. and not just a random field of debris to explore - even a magic waypoint that would maybe repair some of my systems would be very cool!
Beautiful presentation!!!
Been playing another session of this, would've loved to see this expanded upon. Taking damage and going over to the other screen to frantically see what needs repair, or trying to work out how you can rewire the power supply to get some system you need online, makes for really hectic and fun gameplay.
I disagree this should be a two player game, unless more tasks are added. The hectic nature of having to go from screen to screen is what makes it fun for me.
If this is a 2 player game it would have been fantastic, i highly suggest you to make it has a two player game,one player takes care of energy diversion and other player take control of ship.but still it is a very nice game and the Art work is superb.
I can see where youre coming from :) we intended for this to be a single player game, since it is supposed to simulate a single person ("at the Conn") looking from console to console trying to micrmanage everything on a ship thats slowly falling apart around him. The feeling of vulnerability of not knowing whats happening on the other screen is part of the Experience :P
Music and that color palette were as tasty as frozen watermelon on a hot summer day :D I loved it. The gameplay itself was a bit tedius to me personally, but the packaging was on point :)
Really cool game! Really catchy music ( that I wished looped because I would love to hear it more ) and some very fun mechanics. I had the biggest smile when I learned my thrusters could get damaged and cause me to spin out.
The one thing that caused my a bit of annoyance was when turning the screen would stutter towards the turn direction, it just wasn't very pleasing on the eyes, but for a jam that's just one of those minor things hahah
With more depth and polish this could totally make it to a full game and release!
pretty interesting, I agree with other peoples that an actual tutorial would've helped
Also, the music doesn't loop
Beautiful game with pleasant sound effects! I had some trouble without a tutorial; nevertheless, I had a blast!
Gotta agree with the other comments. I was very confused at first and discovered the second screen by chance. Literally a single blinking arrow could've made all the difference. Other than, it's a solid idea with great visuals.
Sorry to pile on the same critique. It's really hard to tell what's going on or what I should be doing.
I'd love to play it with a better idea of the mechanics. Otherwise the systems and art are amazing.
Really well executed demo. I'd say this is one of those games that would be made better by a little tutorial, wasn't sure what was happening at first, I wasn't aware of the second screen for so long I'm a bit embarrassed to say haha - but maybe that's part of the experience, trying to figure out what is happening and what you're supposed to do. Once I got it though, I enjoyed it.
This is the start of something really fun, with some objectives, making the projectiles do more than push things out of the way, etc. it could be something great, wouldn't take much - the art style is already there. Good job team!
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