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A jam submission

Slime DefenderView game page

Pesky heroes are raiding the slime dungeon. We must defend our slime pots.
Submitted by cornfab (@cornfab) — 2 hours, 28 minutes before the deadline
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Slime Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14093.4073.407
Overall#14333.2493.249
Presentation#14623.2883.288
Fun#15493.0513.051

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Slimes need to join together to defeat tougher enemies, at the cost of movement speed. Joining slimes also reduces the mental burden of having to keep track of so many controls, but you'll need to split again to win levels. If people play multiplayer to reduce the mental burden, then they're technically joining together too I guess

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

Fun idea and I like the aesthetic too! Gets pretty chaotic trying to move around 4 slime :P

Submitted(+1)

I thought it was so interesting you chose to make the movement so slow, I very rarely find slow movement to be a justified design decision but it works great here! I loved the simplistic animation, and the pot break screen was a nice touch. 

Submitted

It's too slow for me, nice graphics though

Submitted

Really fun mechanics!

Submitted(+1)

Very mind-bending, fun game. Lot to keep track of, but it's introduced at a nice pace.

Cute graphics, thematically consistent. I like the faces the slimes make when you win.

Because of the additive movement, moving diagonally is faster, which adds another thing to keep track of on top of the already mentally-taxing multiple controls. Not a big deal, but once you notice it it's hard not to try to move diagonally all the time.

Developer

Hey, thanks for pointing this out, for some reason I totally forgot that this happens while coding it. I think I got super distracted by rebinding the keys that I just made a very simple movement system. Appreciate the feedback, something to watch out for in the future

Submitted

Great game, graphics were very cute. The mechanic fit the theme well too. 

Viewing comments 6 to 1 of 26 · Previous page · First page