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Triple Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1365 | 3.351 | 3.351 |
Overall | #1655 | 3.153 | 3.153 |
Originality | #1679 | 3.297 | 3.297 |
Fun | #2103 | 2.811 | 2.811 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control 3 joined together shapes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I enjoyed the game, and you know what ? It reminded me the good old window crawler sticky men of my childhood. Thank you !
It reminds me Heave Ho, it is well done and working, improving the feeling polish could make it more interesting !
It reminds me Heave Ho, it is well done and working, improving the feeling polish could make it more interesting !
The game feel nice , a bit more work to make it more polish would be nice, good job
I called it quits at 50 meters since the difficulty spiked and I couldn't tell how much further it would go for, but this was solidly done! I kept discovering new tech as I played (like I didn't initially realize you could swing with multiple characters detached, or that you could use the tension of the connections to slingshot yourself), so there was a surprising amount of depth to the movement mechanics.
My main request would be a clear visual indicator of whether or not a character is correctly positioned to attach to a surface, since sometimes it's unclear.
Managing to stick the elements to another platform and progress is really satisfying and fun :D
Awesome!!! It's very hard, but also very fun. The visuals and the music fits it very well! Great game!
Getting over it with an amazing mechanic... I am impressed. The moment I touched the spikes for the first time I was stumped. Set back a good 5 minutes of progress... But god damn this game is good, and has so much potential!
I think the grabbing is a bit difficult, and also the pace was bit too slow, the shapes should have reacted much more to the mouse drag than it currently is.
This game has a lot of potential, it has the feeling of "Thomas Was Alone", but with even more complex physics and plays with geometrical shapes. Hope you continue working on the game!
Really impressed with what you were able to do solo. Art's great, the visible states the eyes can be in helped me pick up the function of the shapes and how to play pretty quickly knowing nothing about the game. Really clever and subtle, props for that.
Design-wise, though, it's just not fun. It doesn't have to be, but it doesn't evoke any sort of emotion at all. I made it to 40 meters, and I really wanted to give time and attention to as many games as possible, but I had no will to keep going. Would have been really cool to see something special for each shape, like a place where having a triangle to use as a wedge or circle to roll without flinging could be used to your advantage, but right now the only special one is the middle guy because it can't fit some places and is usually harder to move anyway because of the two attachments. Both of those don't feel good to the player like realizing something clever would.
Rotating pixelart bugs me out, plus the blobs weren't as responsive as I'd wanted them to be. But nice idea and great work for a solo jammer.
Dramatic! Loved how you can leverage how the spring connections work to push yourself higher, didn't find it as hard Getting Over It though :D
Fun but the pacing is a bit slow, it takes a while to reach the first point of any danger and when you die the checkpoint is too far away. Maybe I am too sleep-deprived to pay attention for very long...