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Paddle Palooza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1088 | 3.533 | 3.533 |
Fun | #1299 | 3.167 | 3.167 |
Overall | #1300 | 3.300 | 3.300 |
Presentation | #1621 | 3.200 | 3.200 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All paddles/flippers in-game are controlled by the same inputs, and pinballs loop between the divided screens.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is cool but a bit too hard to focus on two games at the same time.
Cute idea, though I find it a bit hard to focus on both games at once. It certainly creates a feeling of chaos, but more so it ends up feeling like playing one game while losing another than playing both at the same time. It's a fun experiment though and well put together. Good job!
very chaotic (in a good way). i had a lot of fun trying to manage both games at once. i think slowing down the gameplay would maybe make multitasking both games a bit easier, but i still had a good time.
Completly love this. Super fun and chaotic. Really polished and fits the theme well
Very well done!!!!
That was wild! My ADHD definitely enjoyed the overstimulation of that. Simple but well programmed and fun. It was clever to pair two games.
Super simple both in terms of gameplay and graphics, but very well executed! There was a bit of confusion on my part initially on why more balls were coming out, and it seems like I could just spam my controls to keep going. Considering this was made in such a short time frame, it's very polished and I really enjoyed it!
Love it! I love pinball games and that hit right into my heart
The concept of using the same controls to do two pretty different actions is a really cool idea! Also, the menu and graphics look pretty polished, nice job!
Great presentation, and pretty fun too!
Interesting idea, I really enjoyed the take on the theme!
I had some strange states early on where some of the balls got stuck horizontally bounding making me just kinda chill and watch for a while, but as I went up through level two and three things were definitely a lot more hectic and fun. I think leaning into making it wild & frenzied could be really cool!
Fun concept. At the beginning I was way to overwhelmed with the controls, but I got the hang of it. Though I'm not sure if there really is a high "skill ceiling" as I didn't manage to get much better than "intelligent spamming" xD.
It feels a bit weird that you loose with a lot of balls still on screen (which is atypical both for pinball and breakout). I would suggest maybe changing how lives work so balls gradually get less and you loose when you loose your last ball.
Other than that great game. Thank you for creating it!