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Lifeline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #312 | 4.088 | 4.088 |
Originality | #780 | 3.676 | 3.676 |
Overall | #895 | 3.490 | 3.490 |
Fun | #2336 | 2.706 | 2.706 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters are joined together by a line that, if broken, will kill them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
wow, I was quite lucky I found this game, a simple message but deliver in the most brilliant way out there, great game :)
beautiful game and amazing visuals! good job!
maybe as a suggestion the camera view could be tuned, sometimes it is not very clear to see, or maybe you could made instead it so that player can steer camera with the mouse
A beautiful journey, the graphics are amazing for a jam game. I died many times and it was a bit frustrating to replay though, but that's fine. (If you have time and are curious, I suggest you to check my game! I have the same idea of playing a recently deceased soul but that's a puzzle game! :p)
Really solid presentation with a fun concept. The main gameplay felt a little slow though and the camera angle made some deaths feel unfair for the player. other than that nice work!
More in-depth feedback can be found here:
I liked the concept, story, and artstyle. However, it feels like it takes too long to get back to where you were if you fail, and also the music seemed a bit repetative. In the fire section, I had trouble the first time I played it knowing where the flames would be but it seemed much easier the second time I played it. I'm also still not quite sure how the seasaw platforms work. I like how the last level combines everything from the previous levels.
The visuals of this game (especially the animated intro) are great. It was a very emotional game, and that's something that's really cool. The gameplay was a bit boring, but i think it's easily improved. The gameplay loop was, for me "get ahead of the girl > wait 30 second for her to get ahead of me > repeat" either making the girl walk a bit faster, or the ghost fly a bit slower would keep players doing something throughout the game, and improve the experience massively, even if what they're doing is just holding 'D' for a longer a mount of time.
Amazingly visually pleasing game, and the story was also quite intriguing. Only thing would be that gameplay is a bit boring, but you get a pass for being a story driven game :P
Deep game, a bit slow on the gameplay side but I guess is normal with the context of the game. Love the concept art, I think that style on the gameplay would fit better than the 3D, but thats my personal taste.
Such a deep meaning :')
The visuals are awesome and the gameplay is simple yet great! The only thing i could say is having some kind of visual or audio cue before the fire are starts to comeback but i still had fun :)
Aesthetics and story are beautifully done!
The style is amazing! The story was very emotional! Great game in just 48 hours!
The concept was really sweet and the game was really pretty. I especially like how the walls in the last level ultimately fit into the game. If you were to continue working on the game, I would have liked to see some of the obstacles from different levels overlap such as mixing the fires and walls. Good work!
The art is gorgeous and the theme is quite beautiful. The introduction managed to convey a powerful story without any words and just a few images, wonderful job!
Cool implementation of the theme.
The graphics look great and all in all it really creates a nice atmosphere.
The only thing that I would change is the speed of the girl, because its very frustrating to have to start all over again and then move in this slow speed if you died.
Nevertheless a very succeeded game in my opinion :D
Love the theme and atmosphere :)
Feels like she moves just a tad bit slow for my personal taste, but a nice interpretation of the theme and unique way of showing it!
Great game! I find the theme to be really cute. Just one thing, can you explain the levels a bit? Like make the ghost say things about the level because I can't seem to figure out how level 2 works.
Overall, amazing game! Well done.
Great art and interesting concept! I think some of the difficulty came from not being sure on the timing of fires/obstacles appearing and the short time before them appearing. I think it would have been awesome of the camera zoomed out instead of panned up when the spirit went above the character. made it hard to see with the pan. Overall, great job.
Great idea, great game! However I feel like this game tries to both cute and depressing at the same time. For example, the girl keeps saying depressing things, yet the ghost is essentially a cartoon ghost. Maybe someone out there will like this unusual combination, but I did not.
As for the gameplay, I liked it, but I wonder if it would be better if the player had control over the girl's speed, and perhaps even stop her. Sometimes I'm trying to figure out how the next obstacle works and she feels too fast, other times I have to keep waiting for her. Puzzles were a bit hard, but were great!
Overall a solid entry to the jam!
I really wanted to play this game, but i can't get past the second level. I just don't know what to do. The player has to be introduced to new mechanics very slowly before making a challenging passage. If you tell me what i need to do with the fire, i can give you a more decent feedback later.
Despite that i can say that the overall presentation of your game is just awesome.