i really like the concept and the execution, quite easy though
Play game
Backseat Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #70 | 4.095 | 4.095 |
Overall | #316 | 3.841 | 3.841 |
Originality | #459 | 3.857 | 3.857 |
Presentation | #1004 | 3.571 | 3.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a man with an extra head attached to his body, who provides input on what you should do.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I really enjoyed playing this one! Reminded me of some 90s platformer shooters. The characters were funny, enemies too and the whole action had a great dynamic vibe, it felt alive! One thing though, I didn’t really understand whether there are any reason not to listen to Mike. I alway listened to him and the constant healing made the game quite easy.
That was definitely one of the most fun games I played from this jam! Cute idea and very well executed. Well done! :)
The levels seem to be randomly selected each run so that gives it some replayability. Kudos on that. Also, the game forces me to choose between whether to keep my partner happy or to choose the stronger weapon. Sometimes, you can't have both and that makes the game interesting. Good job :)
I really, really enjoyed playing this game! The concept of having to choose one or the other is really really neat, though I wish there were more advantages to going against what the guy said (sorry I forgot his name). In the game's current state I can just do whatever he wants and succeed pretty easily, but other than that the art, concept, and execution are really really good. Great job!
This is super cool! Making a whole rogue-lite in 2 days must've been a big undertaking. My biggest gripe has already been mentioned: That there is really no incentive to go against Mike's wishes (Other than getting revenge for stealing my girlfriend. He's a real ladies man). Other than that, I love the art style, powerups, and general concept. Fantastic work!
I enjoyed the humor and the gameplay was good, but I felt like there was never a reason to not go with Mikes preference since I had no info about what the items did.
Wow! Really enjoyed this one. The art is very unique and impressive for a short jam, and the way everything bounces and squishes slightly in the animations really helps with the game feel. The sound effects also compliment this. The concept interested me a lot, too, with a lot of potential for a larger game. I personally made sure to keep Mike very happy during my run, and hope that their jarred food business goes well for them!
I think your interpretation of the theme is very creative. There's a lot of potential for other things Mike could give his opinion on if you were to expand upon this idea, such as which path to take at a split in the map or which enemies to kill/spare. Overall, I found your game to be very original and fun to play through, well done!
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