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Barikami

47
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5
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A member registered Jun 11, 2021 · View creator page →

Creator of

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Sword guys got hands! :D I actually nerfed his speed by a third just before the deadline :'D

Yeah the player was the basic circle until 30 minutes before the end, as a programmer animations scare me :')

Thanks for playing and for the feedback!

Really well scoped and executed, perfect type of game for a jam! The extra dice in the shop are super op tho :D

Yea I noticed the wallhugging halfway through, but I couldn't figure out a way of combating that without it feeling oppressive. I introduced the spawners to give some incentive to not just circle the room. Thanks for the feedback! =)

Great design! Zig Zag punished my "strategy" of piling up the dice hard, great job!

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Nothing wrong with a little walking simulator, gj on finishing it! :)

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Cute art and crisp audio! I actually really like the floating blocks as a map, great idea!

Me when two good dice are rolled: =)

Me when I remember they were the enemies' rolls: =(


This is insanely polished with enough content that I struggle to believe you did this solo in 48 hours, did you sleep at all? :D

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This is a great strategy game! I much prefer your design over the ones that want to to land on a specific face of your own die, the way you've implemented it is really fun to think about! I am curious why you went with the user controlled camera? I didn't feel like it helped me much :D


Edit: Oh wow, I just saw you made Tinyfolks :D Thanks for that, really fun game! <3

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Really high quality work :) Probably the best side based puzzle I've seen yet!

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Great vibe! I found the hp bar a bit confusing with the white color not really looking like a bad thing, maybe you could have a single dice there that goes down from 6 to 1?

Love the style! Once I had a good combo the game became more about dodging the spray cans, which is also fun :D

This looks amazing :D

Makes me want to get into PICO-8, is it very difficult compared to engines like Unity?

The presentation is so good with the screenshake and all, is it intentional that I can use the same dice for 2 fields in 1 attack tho? Definitely cheesed it a bit with my D8 on those two dice attacks :D

No you are a pacifist, sorry :( You can stand near the spawners to disable them, it's the number on the green field for how long you need to stand near them for them to disappear without spawning new dice :D

This is extremely impressive! It's as polished as a title out of early access and I love your design with how having 2 odd dice and 1 even may force you to choose between 2 events which you really need even for. The visuals are also perfect, I'd buy a full release with the same level of polish and more content!

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Yet more proof that games are just a ploy to get people into math! I'm onto you Big Math! Great execution, I think the best decision was to limit yourself to 3 sides per die, I've seen many people use all 6 and it just gets too complicated for puzzle games imo :D

This reminds me of a certain something in Undertale :') Now I know that it could work well as a general combat mechanics, good job!

Fun puzzler! Definitely learning new words here :D

Last level's canadian simulator, eh?


I admit I ended up just spamming all 4 buttons there :D And Yes, the last words punished me for it >:(

This is the strongest dog I have seen this year, possibly ever. Great presentation and a cool combat system!

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I really liked this one! So much strategic depth from so little :D Also makes me want to make more games in black and white

Haha I really liked the dice fighting back! :D Nice twist

I really liked it once it picked up the pace a bit! Also who is throwing their chairs and shoes at the poor dice >:(

It's pretty funny that with the inverted screen getting the controls swapped around actually helps :D You can also get the inverted screen multiple times for free points, which is nice! The game looks great!

Maybe I'm doing something wrong, but I feel like I can just shoot everything from a distance? :D It looks amazing tho!

The presentation is great! I like how a downside of the higher dice is that all your own projectiles make it more difficult to see the enemy projectiles.

Cool game! Makes me want to get into pico 8 :)

Very impressive to implement this so quickly! I can't actually find an existing variant on https://en.wikipedia.org/wiki/List_of_chess_variants#Variant_rules,_standard_set... that fits "change a piece to random other type" so you might have actually invented a fully new form of chess? :D

The blue explosion gun feels a bit op :D I really love the player sprite, great job!

I love how the power up cards add a lot of depth, would have been nice to have a few more which add constraints for multipliers, e.g. requiring 4, 5, 6 next to it to triple the value :D

I really like how clear the important elements stick out!

Seems like a cool combat system! Would be fun if the characters scaled with their strength to get some visual impact :D

It breaks if you give the tutorial a forecast :D So stressful, like Papers Please without the moral issues!

Cool presentation!

Very fun! The dice are a bit far away from the center of the screen which forces me to look at the edge a lot, but it makes me slow down and think which is probably a good thing :D

Level 6 had me stumped, really nice :D

Thanks for the feedback! The surprise was kind of the goal, the guardian is supposed to be its own independent thing and you're kind of at the whim of it. That said I agree that the early levels should communicate that a bit clearer, will consider that in future design work!

Really nice level design, obviously not the newest concept but you're demonstrating really good level design intuition!

The DJ is a jerk putting his table in the middle of the dance floor :<

Would be cool if it autmatically showed all possible moves after you made a move, feels like an unnecessary extra click right now. Very cool concept tho!