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Magneto Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #238 | 4.042 | 4.042 |
Fun | #616 | 3.521 | 3.521 |
Overall | #643 | 3.618 | 3.618 |
Presentation | #1457 | 3.292 | 3.292 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the two playable characters are bound together by magnetism! and breaking that bond is their only way to actually move around.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice little game !
The controls are a bit hard to master at first but once you start grasping it, you can really have fun moving the characters around !
Overall, nice and unique mechanic for a cool game, well done !
Nice presentation. I would have enjoyed an interactive tutorial on the controls, maybe in the post jam version! ; )
Very nice idea for the controls, makes for a very interesting feel for the game! Difficult but very enjoyable, nice one
The controls are quite difficult to use, but when we learn this is really fun to play ! Great job :D
It takes a while to get use to the control, but after that the game is really good, gj!
Great idea and great execution! Took me a while to learn the controls, but once I did, this is really nice to play. Great work, Hensi. ^^
Very nice idea, really like the game <3
Had trouble learning the controls but when it finally clicks, its quite nice to play. The spinning bot going under the map all the time tripped me up a lot. Very unique mechanic.
Nice game. Love the great mechanics.
thank you.
Like the concept, collision is kind of wonky at times. Could be fast fixed by reducing player collision size or reducing lightning thing smaller.
Fun level design and good music.
a solid comment and thank you for checking us out!
Yes it can be improved for sure but we couldn't risk spending more time on it (took ~8-9 hours of the jam)
it's all manged by a hand-made javaScript class that compares locations of registered collidable entities.
If you are intrested in what it's doing you can press x to enable spatial debug :P