Nice little cozy game. If you continue to work on it, it might be nice if there were more implicit hint to which house to build for what animal (e.g. a little text box of an animal saying this is too big) besides the full solution.
crypticcelery
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Wow, this has some great puzzle. Took my time with the last time. Well polished and cool connection mechanic. I agree with Ibrahim that an undo would have been nice.
Also the level that introduces the move between anchors mechanic left me quite confused at first. Maybe there should be a prompt that tells you to move up-/downwards once you connect to both anchors.
Brilliant work.
This game has a nice set of environmental puzzles (though I just kinda guessed what the last coordinate was...).
Game Feel: More sounds and visual feedback (add some mag boots step sound when moving, and larger effects, like equipment powering up or panels rotating when you solve the individual puzzles). The feedback for completing a puzzle was nice though (the keyboard clicking sound worked well to communicate the fact).
Add a sprint, the movement is a bit sluggish I think. Speed up the radio animation or make it skippable after a few switches. If you have to input numbers somewhere, also allow keyboard input, I found the mouse based input to be a bit annoying.
Challenge: I think the puzzles were rather easy, it was mostly just looking stuff up in the environment, not really something to figure out (except the coordinates, though I might have missed something). If you continue to work on this, try to add more levels of indirection to the puzzles, and maybe add a few more stages/puzzles, it felt a tad short (not for a jam game though).
I did not get stuck.
For visuals I have a suggestion: Maybe work on a nicer skybox (think a nebula or something like the milky way) and add larger windows (I tried to see the fixed station, but could not find it...).
Nice Work.
An interesting concept (kind of parallel pong), but like our game, it might have missed the theme by a bit (joining only happens at the end and is not really part of the mechanics). I liked how the second level stepped it up in the last 15 seconds requiring timed dodges.
Also, do not play this on a widescreen, so much screen space to cover when looking :D
This game looks really nice, but sadly I could not find a second person to play it with locally.
I tested it a bit while playing both characters, but that quickly gets unmanagable. The main mechanic is pretty neat, but I could not test it fully. I hope your submission did get enough ratings!
Some small bits you might want to add if you continue to work on this: Control descriptions for the characters (i had to guess that Y moves pages); A small ready screen so you know who is controlling what. Further, is it intended that you cannot jump through wooden platforms from the bottom?
This game looks really nice, kind of a pop-up-book aesthetic. But I could not really do much, and I could not get the attack to work, what did I miss?
Also, if you continue develop this game, maybe you could have some obscuring large objects (like buildings) fade to something like half opacity when you are behind them.
An interesting game mechanic and nice art (would have loved some animated sprites, it looks very in motion).
If you continue to develop this, you might want to play with the chain a bit, I think it should behave more like a rope (slide along joints when under tension, hope you understand what I mean).