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Multi-Char's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3292 | 2.308 | 2.308 |
Overall | #3778 | 2.244 | 2.244 |
Presentation | #3923 | 2.154 | 2.154 |
Originality | #3981 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In This Game Both Characters Are Joined Together So If One Moves The Other One Will Move Too.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
good game, the only think I can say that your music loops are too short and next level should loaded automatically, but overall I like it.
Okay Thanks For Rating
The music is not okay :/ The gameplay didn't feel bad, but the music was looping way too much. There should also be some sound effects. Sound was my main issue with this game. The fact that it doesn't automatically go to the next level when I finish was a bit annoying, but it wasn't anything serious. I was fine with it. This could be a great project, but it requires polishing.
The issues I had are already commented so I won't bother repeating what has already been said. But this is a good idea that just needs some more polish then it could be made into a really good game.
The physics are a little wonky, but over all it was a good game. The only thing I'd suggest is to automatically move to the next level whenever you've completed it
Movement And Jumping Became Feeling Weird Because A Small Mistake I Di
The control is very weird, and you sometimes got stuck in the wall lol, good concept tho
The jumping mechanic is weird
Sorry I Did 2 Word Mistake Because Of It The Movement And Jumping Became Weird
Are you supposed to go into space when you jump beside a crate? Because I felt like that's the only way for me to pass the level. Game has lots to improve on: characters having too much inertia, odd level design, more communication on how crates make you launch high. Otherwise, a solid base game for a 48 hour game jam.
Is Your Jump Working Fine? In Unity Editor. My Jump Force Was Way Less But In Builded Version It Was Fin
the players' movement is not sensitive enough. after you pressed the move button, you need to wait for a while for them to move. But once they moved, they move too fast. This makes the game very very hard.
Try Windows Version