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Magnetum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #170 | 4.123 | 4.123 |
Overall | #180 | 3.968 | 3.968 |
Presentation | #201 | 4.219 | 4.219 |
Fun | #546 | 3.561 | 3.561 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two magnets are constantly pulling themselves toward each other, When they touch, that Weld together into one whole magnet!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Gosh those visuals look stunning, and the concept is simple yet effective.
I love that it's all contained into a box, it almost reminds me of the little ball/magnetic puzzles I had at the dentist. I love it, and the visuals are so soothing. Assets or not, you sure made a nice arrangement of it.
Great job for the jam man
The game was fun with relaxing aesthetic. Great game!!
Super neat looking game with really detailed environments. The puzzles work great and the setup reminds me of Captain Toad: Treasure Tracker, while still being unique. I liked the premise of joining together the two magnets and then moving them to the goal.
I did have a bit of trouble with the controls, as dragging the blue ball did not always move as smoothly as I would have hoped, but it didn't impact the playability of the game and the intrigue of the puzzles. Great job!! I'd love to see more levels in the future :)
reminded me of captain toad treasure tracker which is definitely a good thing. really relaxing gameplay and a solid idea. really only needs more levels
This was really cool! I seem to remember sandbox toys like this at the public library when I was a kid - this is such an imaginative take on that sort of thing that's really only possible in a video game. The environments were well crafted (loved the destructible objects) and the puzzles were simple but still provided some resistance. I will say, however, that it took me a little while to realize I wasn't moving the blue preview orb, but rather the blue magnet. That's probably just down to UI fussiness, though. Great work!
Very impressive! Thoroughly enjoyed it :)