I like the art style. The look of the tokens in the grid is what initially drew me to try the game out. I found the actual gameplay a bit hit and miss. I wasn't sure if I should be playing purely for speed or if I should be trying to make big patterns (I think speed is the way to go now). It feels like there could be more depth to the puzzling e.g. a way for there to be combos to reward planning ahead. Interesting concept though and well executed.
Katsew
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Good idea and a novel twist on all the other dice rolling puzzlers in the jam. The orientation of the dice in the setup phase doesn't seem to match how the dice is actually placed on the board which makes the first run a bit trial and error though. It would also be nice if the camera could rotate to help with planning upcoming moves.
Inventive puzzle idea. I don't quite understand the mechanics for the scoring when you delete a die because you've messed up - do you have to remove the die that is giving you the penalty and not just one of the duplicate dice causing? I think that sometimes just removing the duplicate is enough but I'm not sure.
Making the game space an impossible triangle was neat. You could definitely make a mind bending puzzle game if you really leaned into it. It's a shame that some of the transitions are only one way (e.g. you can take a step forward but then can't step back), I assume it's to do with when the cube is making a movement that is taking advantage of the optical illusion?
https://katsew.itch.io/lunar-lagger
Launch a rocket from Earth and land it on the Moon by remote control. Given the finite speed of light, your controls will get laggier the farther you fly.
A physics toy "obnoxious controls" game in the vein of QWOP or Getting Over It.
My best time is 2 mins and 53 seconds - let me know if you beat it!
the low res look works well and does more with less. I also had a bit of a jump scare when the first planet exploded! I had to restart several times before I figured out what was going on - it's a bit odd that you start with no probes and have to buy one at the start... and then if you're like me, immediately lose it by clicking too far away. Fun and meditative though.