Thanks a ton ^^
ulitol97
Creator of
Recent community posts
Ngl I entered the submission because the artwork was appealing (good work on that front) and eventually liked the idea. Controls fell a bit clunky at first but crashing is fun and it really feels like you can get better with some practice.
Also, the dice-screen was very creative.
PS: Guess I’ll have to get better
Loved the mechanics, but specially the dynamic changing of the pace and how you played with it (to make the player think fast, to create slow vs fast paths, etc.).
Good ideas and tutorial overall. I think it’d be more accessible if the player had some preview the state the dice will end up when touching an arrow. Guessing it from the sprite is tough at times.
Very enjoyable, the sounds and animations were simple but on point. Good job given the time limit :).
I think it’d be more challenging if you did not allow the player to leave the main “battleground”. Also, you could prevent players from picking extra health when they don’t need it. I can’t complain about being invincible though, that way I could swing to my heart’s content.
Good take on the theme!
Cute art and interesting 3D levels. I believe that with a few extra time to develop the game, the whole house can become a larger area to explore.
I have to say that the camera angles were a bit tricky, maybe you could smooth the camera movement or make areas larger so that the camera is less constrained.
Original work, nice job :)
The idea may look simple but the good level design and the sound/visuals keep you engaged. Good job!
Also, I think that the learning curve should be less steep, with a couple more “easy” levels in the beginning to make sure people get it. Also, I would change the movement to a tile-based system or make the collisions with walls less restrictive. Sometimes the difficulty of game came from that when you already knew how tot solve the puzzle.
Cool game :)
Very good work, congratulations. The level design, the audio and animations are very well done for a 48h jam.
Maybe you could add some extra frames before falling off a platform (as some others said). That would make platforming less frustrating. Anyway, cool idea and easy to understand thanks to the first levels.
I had a nice time overall :)