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A jam submission

Flesh & BoneView game page

A Gameboy-style necromancer simulator
Submitted by FeatureKreep (@FeatureKreep) — 1 hour, 45 minutes before the deadline
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Flesh & Bone's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1504.1374.137
Overall#1853.9613.961
Presentation#2154.1964.196
Fun#5633.5493.549

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a necromancer who joins bones together into different weapons

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted

Love the art style, and the Zelda-esque elements look great! That boomerang! ;)

I really like the idea of shaping the sort of weapon you want to use. You also made it so you don't have to do it every time (which I thought initially) so it doesn't get in the way of using the currently equipped weapon.

This is also an elegant solution to avoid having to go into inventory menus (cough A Link To The Past cough) to equip objects, instead using a game mechanic to do it.

I would be very keen to see a full-blown dungeon, more shape options, maybe even spell casting or element (fire, water, etc) variations. So many possibilities!

Submitted

Such a cool game ! Fighting mecanics are a bit weird, but the concept is really neat

Submitted

Nice game :)  

Submitted(+1)

This game has such a cool core-mechanic. I'd love to play through some more of this someday.

Submitted

❄ Drawing shapes to create weapons and tools is neat enough on its own as a mechanic, but the necromancy motif really raises it to new heights and makes it quite engaging

I'm sure it was due to time constraints, but being able to hit things in 4 directions would have been a massive quality of life improvement and it's to say the least of it, a little annoying to be walking up and ending up swinging to the left

Submitted (1 edit)

the bone building mechanic is fantasitc! I think with more wok this could be even better! Adding things like hit stop and maybe more effects would help combat but I like it :)

Submitted

It took me a while to figure out the instructions were on the floor tile. Once I figured that out it was a pretty cool game. Good Job!

Submitted

So niiice, could turn into a paid full release

Submitted

Nice concept!

Took me a few tries until I read that I should use X to continue the dialog. At first I was worried it got stuck or something.

But the idea of using the bones to create different weapons is very nice.

Viewing comments 9 to 1 of 29 · Previous page · First page