Very addictive game! However, towards the end I started to get a bit motion sickness haha
Moronyx
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Believe it or not, when our team brainstormed, we came up with a very similar idea! (the reversed role that you're a dog, and you drag your master into a difficult situation). Eventually, we settled on another concept (a reverse vampire survivor).
But I can't believe someone actually did it! It's really fun, I had a lot of fun creating chaos! Good job on your submission
From all the games I've tried, your to first one with a reversed tower defense! I really like the way you execute it.
I wasn't expecting to see a game with gamepad controls in the gamejam.
For keyboard and mouse, it was difficult to press both WASD and 1/2/3/4 at the same time. Since pressing WASD require the usage of all three middle fingers, I recommand using key that are closer to the thumb and little finger (e.g. CTRL, Shift or space bar!) Button on your mouse are also free. :)
One of the best games I've played so far! It's easy to understand, the art is really nice and I had a lot of fun spawning various enemies. It's really impressive for a 48-hour game!
We've also tried a reverse vampire survivors, but our execution is completely different. It's really fun to see how a similar inspiration can lead to completely different gameplay!
Your game is very good for a first game jam!
I don't think you have to make it easy, you only have to balance the difficulty. I saw in another comment that you said the more you play, the easier it gets. I think it should be the opposite: easy to play but hard to master.
It's always a certain risk to offer a difficult game in this gamejam, because most people won't play your game for more than 5-10 minutes.
At the end of the day, I think everyone's goal is to create a fun game. Gamejams are there to test new concepts. Sometimes they work, sometimes they don't and that's okay! That's part of the fun :)
Next time, don't create "an easy game" because that's what works, create the game you want but make sure the first 4-5 levels are accessible, and gradually increase the challenge.
Nice puzzle game!
I think the controls could have been improved. On PC/Keyboard and Mouse, the use of AWSD for movement is pretty universal. Not far from them, there are Q and E that could have been used for your roll/select actions :)
Other than that, I had fun reading the story! Good job for your game