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Break And Score's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1354 | 3.144 | 3.235 |
Presentation | #1963 | 3.030 | 3.118 |
Overall | #2020 | 3.011 | 3.098 |
Originality | #2696 | 2.858 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to break unions (joints) to score
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice job! Fun game and good use of physics. I enjoyed the core concept. Definitely better at this than at real basketball.
Super addictive physics puzzle game. I played for way longer than intended. Nice work!
Would love it if you checked out our game as well! :D
Not at all. Already going. Thanks for playing.
Awesome work! Physics worked surprisingly well and the game got really fun in the more complex stages. One of my favorites from this jam.
Nice game and I found the idea to be original.
Buenísimo!
El nivel 15 esta potente
Great game! I had a lot of fun with this one. I got stuck on level 7 if anyone has any tips for me.
Hi. Sorry... that level is the most "I made it on the first try". It was really hard to replicate after that solution.
You have to move quick to this position and wait for the 4 union to be like that (ascendent)
Once your release in that point the ball gains max inertia and breaking this union (2nd picture) when the ball is about to touch it makes a "layup" with the last piece of blocks.
Thats the most "always score" solution. After other tries I made it in other ways, far more difficult.
Nice work! Some of the timing levels are quite frustrating, but it's a clever concept, good job!
Hi. Thanks so much for playing. The difficult curve is steep as a wall :P
I made (only me) the game in about 10 hours and didn't test levels (I was testing only on the making process). Had... 4 hours until submission limit (but 2 hours for dev time, leaving house for family sunday lunch was my time limit :P) and didn't have any level (neither sounds) so it was all very rush.
I always say worst thing is to make-and-test yourself the levels and be the one to give the final "OK, this looks good".
This was really fun! I played until level 9, but really enjoyed it.