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A jam submission

Proportionate Response (Jam Game)View game page

A small shooter where you power up as enemies increase.
Submitted by Cluedrew — 27 minutes, 56 seconds before the deadline
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Proportionate Response (Jam Game)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#25222.6293.364
Overall#35392.3453.000
Presentation#39602.1322.727
Originality#39642.2742.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Fire-rate and number of enemies are joined together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Fun game. I haven't seen a take on the theme similar to this. Swell job !

Developer(+1)

Glad you enjoyed it. I think the idea was pretty unique. There might be some other games with the same idea out there but I haven't found them yet.

Submitted

Nice retro shooter. As you must know, some sound/music will add a lot. 

The game feel good, but the relation between your strength and the number of ennemy is not trivial (at first I was thinking it was related to your life). It perhaps need some gauge that fill when ennemy arrive, and empty when ennemy die. And when it's completly fill, let you choose an upgrade (fire rate/speed/armor, etc...)

But I know 48H it's really short.

Well done for this short amount of time.

Developer

It is only when I read this did I realize that the counters giving you the exact count of enemies on screen (and the change in stats) never got implemented. Sometimes you forget something and realize it was never important, other times something more like this happens. Thanks for the feedback.

Submitted

pretty fun little shooter. too bad it has no audio!

Developer(+1)

Thank-you. I'll try not to forget the audio next time.

Submitted

This was a really fun concept! The controls feel a bit stiff, but I'm sure that could be adjusted if given more time than 48 hours. Nice idea!

Developer

Funny story, we didn't even have the full 48 hours. But I'm glad the concept was fun and managed to get across.

Submitted

Nice game overall, pretty fun to play. Good idea but I'd say that it needs more variety. Fire rate is good but probably it needs something more, maybe different effects if you connected to different enemies types, like split bullets like in classic arcades, increased armor etc. Maybe the missile launcher is implemented like that, I'm not quite sure. The art is good but the game definitely will benefit from music and sound effects.

Developer

The missile launcher just fire rate as well. We had some ideas in that direction but kept it to the simple solution to save time. If we ever do more with it it will be something I keep in mind, thanks

Submitted

Reasonably fun game, but the concept is heavily overused. The connection to the theme is good in theory, but in practice, a greater fire rate has little impact on the game beyond a point. It looks decent overall, but the screen gets cluttered very quickly and the lack of sound effects and music hurts it a lot. Overall, a decent game in most respects, but it has some issues.

Developer

Agreed, it needs more polish. I think we did well for half a jam but it shows.

Submitted

Fun game. Good concept, but not well executed imo. The issue is that the number of enemies on screen is not something that an amateur player has much control over (they spawn/respawn far too quickly), so it really just fees like a normal space shooter. As that it is fun, the art is good, but the lack of any sound effects or music is really bad. The menu's are standard Godot, but that's not really a big deal for a jam game. Overall, you've created a fun game, a little bit more polish would have gone a long way.

Developer(+1)

Yes, adjusting spawn rates (and otherwise giving you ways to control the number of enemies on screen) would be something we would work on. You can but only in broad strokes. Lack of sound and music is just a time constraint thing.

Submitted

I understand. On rereading, my original comment was a bit negative. I really did enjoy your game, but there's so much untapped potential here! If you release a more polished version, please message me on itch or discord (iWonderAboutTuatara#6390), I'll be happy to play it.