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Octo and the Pocket Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Fun | #37 | 4.225 | 4.225 |
Overall | #63 | 4.158 | 4.158 |
Originality | #116 | 4.175 | 4.175 |
Presentation | #325 | 4.075 | 4.075 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To complete puzzles, you join together pocket dimension rooms in different ways to platform through challenges.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
how do the keys work???????
I loved the concept and was going alright and having a lot of fun. The music is really immersive and trippy. But then I started to mess up and taking extra time because I'm colorblind, so I kept confusing green with yellow, blue with purple, orange with red... And it stopped being fun and rage-quitted :( Hope eventually you can add specific shapes (?) to the keys/locks so it's easier to distinguish. Great great game!!
A map building Metroidvania sort of platformer, this game rules. One of my very favorites from the jam. The level design is clever, and the vibe is out there and I'm all about it.
Really awesome design idea! Great job!
I really enjoyed this! Even with the lack of animation, I loved seeing the variety in themes between all the environments, and of course the puzzle mechanics were neat too. While the music wasn't original, it did have a very nice vibe and made the game into an especially chill puzzle experience.
I'd love to see this expanded into a fuller and longer version! Having more cross-room interactions besides the keys (like the desert room's spring plant) would be particularly cool to see.
I did confused at first by the keys being color-coded since I completely missed the first 2 in the red room and so had no idea why the yellow key didn't affect the red blocks until I checked the comments, but that's really more on me (a tip somewhere would help tho).
Fun game, love the way the puzzles are laid out. One thing though, I wasnt able to play the game on browser at all, idk why it kept hanging on the main menu screen :c
Very nice work though!
This was fun. It wasn't obvious that movement/momentum from one would carry over into the next room, which meant I was only able to solve the first puzzle involving that fact by accident. Otherwise the puzzles were pretty fair.
I was surprised just how polished the level design and puzzle aspects were for a jam game. You did a great job on all fronts, and I think if more graphics were animated plus an original song would make this the best game of the jam
Hei! Lovely artwork! (and music). I didn't manage to finish the computer puzzle. I'm a but trigger about it :(
Fantastic job for 48h!
Not the most original but definetally impressive and polished. I love the art and the level designs. Excelent Job! ☆
Excellent premise, cool concept, really dig into this i lost track of time solving the puzzles, the learning curve is easy so it flows smoothly, i would love to see this fully developed <3 congrats
Hi IcebergLettuce!
This is a phenomenal concept. The idea of joining together blocks to make a map to then traverse is genius. It was well executed with a nice visual aesthetic and audio. Very well done! I think a game like this game would do well commercially.
Best,
Brandon from TheIndieDream
Best game of the jam, imo
Loved the art style! Only issue I had was that sometimes it wasn't clear what was a background graphic or an interactable element. Overall great and I loved the clever puzzles!
Amazing game! The art is awesome and I had a lot of fun playing :) The only small issue was the press "F" to fullscreen which didn't work. Also pressing "Esc" to end the game is a weird behavior to add in my opinion. I went quite far in the game but unconsciously press "Esc" to close the computer and ended up closing the game :( But beyond that, the experience was really nice! Great job and congrats :)
Great Graphics, Original Concept, Great Presentation. The puzzles were hard but very satisfactory. Many VVVVV vibes though. (Spolier) When I worked out that Orange room goes under Green so you could boost it was a Eureka moment. Super cool mate!
I like the computer, very original
really cool concept, hoping this places!
Great job. Really good polish for a gamejam game! Love the concept!
loved this, best game i've played so far! the only bit of friction i encountered was realising that i have to use the mouse at the terminal, and also realising that i have a double jump.
aside from that, i really enjoy this take on the "metroidvania with rooms" concept that was seen in a previous jam - it really fleshes the idea out, with unique visuals for each room and creative puzzles involving multiple rooms at once! and the graphics in general are quite nice.