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Lightscapade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2294 | 2.875 | 2.875 |
Fun | #2748 | 2.521 | 2.521 |
Overall | #2825 | 2.667 | 2.667 |
Originality | #3267 | 2.604 | 2.604 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Lights Join Together to keep alive and become more powerful
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I enjoyed the trail of light and the overall look of the game. It was a bit chaotic, but managable. I would've loved to try more levels, but I get that this was a 48hr game jam.
Great game! a bit short, I think it you can expand on the concept later. the generation is a bit buggy. else to those things this is an awesome game! good job!
cool concept, but I didn't have to shoot, I can just run. And one time I came out of the map
It's a quite interesting concept of a game. Lack of music does slightly bring it down. The enemies also don't drop much light, and since they can go through walls, killing them is too risky. It also says "level 2" once you collect a light, but resets back to 1 when you reset, so idk what's about that. It's an interesting game, and definitely could be expanded upon.
Looks really cool! I had a bug a few times where part of the level didn't spawn.
It's simple yet fun. I like that the room randomise each retry. However, it seems that the shoot mechanics is useless as it decreases your light by the same amount as when you just crashed the enemy. Anyway, congrats on finishing your game.
It was a fun little experience! I really love the feel of dodging ennemies, especially when you find yourself cornered and have to navigate your way back around. (in fact, I almost never used the shooting option ^^)
Only little downside: I feel it just fits the theme, but not enough. It would be great to have an option to trace a ray of light that shows the direction to take (not relative to the dungeon, I'm thinking more of a straight line connecting you to the light goal, that fades with distance, so that you know the general direction and distance, but not the path to take to get there). It could consume light, so that you can't keep it active at any time for instance.
Other than that, I liked it, great job!
Thoroughly enjoyed playing that even if it doesn't really fit the theme
I like the game and the art. Although I got lucky first time playing it and found the other dot in the room next to me.
I really like the art how the player has a trail behind them, i had a lot of fun with this
Awesome that you went through the troubles of procedural generation in such short timeframe, even in simple form
The gameplay is really enjoyable. I really liked trying to pile up enemies together to conserve the number of shots you need to make. The use of the theme seems kinda loose but overall a fun game.
I really like the gameplay :) its tight and the whole "your shots are your health is very nice. I don't see the theme that much in here but I enjoyed it
Maybe the enemies need to be faster to increase the need for shooting. I can just run away fast enough.