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Chainlings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2492 | 2.644 | 2.644 |
Overall | #2790 | 2.684 | 2.684 |
Presentation | #2796 | 2.661 | 2.661 |
Originality | #2949 | 2.746 | 2.746 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game both player are controlled by the same inputs and are therefore, joined together. The goal of the game is to connect both player together which is also follows the theme of joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool Game.
Cool Idea & cute art. The puzzles could have used a bit more difficulties but as a proof of concept, it works.
Goor works. :)
I think I agree with all the comments below. The puzzle aspect was nice, but the levels weren't in order of difficulty and the input was a little frustrating. Occasionally only one of the paperclips moved for me too :P
Great little puzzle game. Controls are quite unresponsive (as you have heard a thousand times by now) but still, good job. I also think its cool that you made the music yourself.
Fun game, but as others have said before the controls are really unresponsive. Sometimes one character would move, but the others didn't (while it should have). The puzzles are nice!
cool idea and good level design. however the movement was wired. if you don't want the player to move while one of the characters is moving then I suggest increasing the movement speed since it felt like I was waiting a lot. also a lot of the time the game did not seem to register my inputs. and on multiple occasions only one of the two characters moved event though the other could have moved as well.
All in all a good game though!
fun concept that reminded me of the ice puzzles in the pokemon games, however the controls feel unresponsive
The input lag makes it a bit hard to play, nice puzzles though!
Was a cute game, but had some annoying problems. The controls are hard to use, the GUI was covering too much of the screen, and the music kept cutting out.
Very clean and simple game! Would be nice to see the mechanic expanded!
Really enjoyed the puzzle aspect! controls laggy but nothing crazy! Figure if you had more time you'd easily fix it. Had good time. Would love to see more levels.
There is a delay before the controls get reactivated after the completion of each move. The idea is good even though have seen many puzzles like this. The levels were good. Not too tough but not a cakewalk also. Good job.
I liked it, but the controls were only working some of the time for me.
The music is sooo cute! I can see how much the level could expand with this mechanic! The learning curve performed in each level are good. I see that the controls are a bit wacky, I hope you would update it after the voting period!
I really enjoyed the design of this game, the levels were all unique and interesting with good pacing between them which kept me entertained through it all!
The one thing I can suggest is cleaning up the controls, they got stuck at some points and felt unresponsive at others. If you do that, then you could probably expand the mechanics and release a solid puzzle game down the line!
Good job!
This game is really great. Super fun too. The only downside is the controls. The player will use them the most and if they are not good the game will not be good. I think if you fix the control it could be a really fun mobile game.
Solid game, I think it would be super fun on mobile!
It's a good game but the controls yeahhh...
As others have said, this game suffers from unresponsive controls. Otherwise, I found the puzzles surprisingly fun! I'd love what the next version of this would be.
The chains move unbearably slow, sometimes one of them won't move with the other as well? The puzzles themselves are nice though. Well done on the jam