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A jam submission

Tomb of RichesView game page

Submitted by half-baked jesus — 36 minutes, 34 seconds before the deadline
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Tomb of Riches's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#30902.5152.588
Overall#35432.3442.412
Originality#35912.4582.529
Fun#38752.0582.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
At all times there will be enemies that the player can't see. The player has to use the two different types of shrines together to collect the keys and reach the goal.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I would suggest to add some explanations to fix the goals or just give some hints about what should be avoided etc.

Submitted

Sadly, I found it excruciatingly difficult to play this game because the enemies were way too hard to get around and if one of them touched you (visible or not) you would have all of your progress completely reset.

If you had another means to defend yourself/ defeat enemies, this might have been a little more playable. Its a real shame too, because I can see that actual effort went into this and I liked the idea behind the two states of visibility. Sadly I just think this game needed more time.

Submitted

I like the two incomplete views of the world, that's a good mechanic. I think it is too hard to dodge the enemies - they move quite fast, and the player needs to dodge round them by quite small margins. To me that difficulty detracted from the puzzle elements, which were cool.

My suggestion would be that you do some extra work on this after the jam - add sound effects, try and juice up the player death, add some music. That alone will really help this game.

Submitted

I like the aspect of finding and remebering your way through the maze, but an improvement on the visuals could have made it lot more fun :/ 

Submitted

I don't want to sound negative, but I do think too much time was spend on the wrong aspects. I broke the intro section by walking the wrong direction. That intro was not really necessary, and the time spend building it could have better gone to aspects like sound effect. Also there seems to be no way to quit the application.

Submitted

Liked the main mechanic, but whew was it finnicky slipping past some of them.