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Tether Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1548 | 3.350 | 3.350 |
Overall | #2090 | 2.983 | 2.983 |
Presentation | #2122 | 2.950 | 2.950 |
Fun | #2478 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can tether himself to objects, gaining their attributes for as long as the connection is made.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Although I was initially confused because of an lack of description explaining the controls, the mechanics were well-thought and fleshed out. I enjoyed the music. Thank you for submitting such an awesome game :)
It's hard to get used to the game, and I got confused on where to go due to lack of signs or any signal showing me where to go, so I had to stop playing the game early. I really liked the idea though and I feel like it could be a really nice game if fully completed.
Nice mechanic connecting with different elements. But we need a hint that we can connect with the cloud. I thought they are just a background until I shoot randomly. Also, I was confused about how to use wind(leaf) element at first.
Not bad once i got the hang of it. I can see the potential in this concept. My recommendation would be to give a clear description of how to play the game somewhere, at least on the game page, and definitely an indicator of how far the character will get launched while you are tethered to the slime and charging up.
A bit hard to control. I had a bug where after getting stuck on the first obstacle with the boxes and the green tether it said I won... pretty sure that wasn't supposed to happen.