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Outpost Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1001 | 3.571 | 3.571 |
Overall | #1146 | 3.369 | 3.369 |
Presentation | #1289 | 3.393 | 3.393 |
Fun | #1359 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fundamental game mechanic is joining nodes together to form a network. To be disconnected is literal radio silence, isolation, and eventual death. To be joined is a chance to lend aid, relayed down a chain of disparate points. The pieces can only support each other while connected, but the ability to connect is limited. The player will need to strategically connect, disconnect, and reconfigure in order to win
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
I didn't quite understand what was taking which resources. I just kept expanding and never had an issue as the Supplies and Medicine would replenish everyday, so I would just get new nodes and then on day 7 someone died and I lost. I think some better tutorials or some more feedback of what each supply is for would help a lot
The idea and theme are pretty interesting but I felt like if you didn't find enough resource nodes in time you someone would die. I also thought the nodes turning red to show the ones with the least resources was a bit misleading since all your nodes could be pretty stocked up but they would show up as red if they were the "lowest" which would visually indicate they were lacking.
Quite interesting management mechanics, nice visual. Very much narrative and little gameplay information. Hide button do not hide textt box, just hide text in it. I can move screen coordinates out of bounds but screen will still here, need some time to go back. Did not notice buttons "send supplies" and "send medical" at first time, and did not see much difference if i don't send them
Thanks for the feedback! There are definitely a few balance and UI elements I'll continue to tweak as I keep working on this, so duly noted on these.
Would love to give your entry a play, but I unfortunately don't have a windows machine. From your video preview though, it looks like a blast, congrats on finishing it!
Pretty interesting game with an aesthetic that stands out from the rest. I don't think I've seen any other games that are similar to a management sim.
Fun to play. Try Again button do nothing.
Good to know! I'll be sure to patch that after the jam is over. Thanks for playing!
It's fun and challenging. It's good!
I like the idea a lot, and art style is great! Gj!
fun but i ve played plague inc seems to similar
Quite cool! Sometimes I would flat out get stuck. But im probably smooth brain anyways, 4/5
The idea is good and good mechanics! Good job!
Please check my game as well ;)