Play Goosterpiece
Fowl Play's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2418 | 2.902 | 2.902 |
Presentation | #2569 | 3.098 | 3.098 |
Overall | #2626 | 3.046 | 3.046 |
Creativity | #2825 | 3.137 | 3.137 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every so often control is swapped between player and enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game. If the role reversal was in the multiplayer that would've been a great way to get the theme in and I could see that giving some really fun moments. Either way though, multiplayer in a 48 hour jam is impressive
I like these geese 🦢 Great game!
Fun and the gameplay and feeling do change when you switch your position. But still
Please do not the goose.
haha, fun game! Lot of fun playing it, maybe add a signal before switching goose but overall great games!
goose dont hurt eachother D;;;: haha great game! loved the visuals
Any game with a goose in it, is a good game.
At first confusing, but when you know what is going on its a really cool and simple game that can be really funny as a party game when even more players are added. Loved the animation and feathers flying everywhere 10/10 would murder goos again.
I love the idea here. My only complaint is the singleplayer AI is kinda dumb, and thus easy to cheese into killing itself, but the goose is loose in multiplayer.
Nice simple game. The addition of local multiplayer is great and the music and sound effects fit well. The main thing I noticed while playing is its not immediately apparent what certain things happening are. Youve got the arrow in to mark where the player is but on someones first run it can be really easy to miss that and be confused on why your controls aren't working. Something that may help with that if you do some post jam updates is adding in some popup text instead on the screen for a bit that says something along the lines of "positions swapped". (That would also allow for some extensions on the game with swapping some other aspects like controls, etc. and still have it be explained with the popup text). Once I got the game figured out though had some fun going against the ai
Thanks for the feedback! My sound guy gave me a great sound effect to play when reversing roles, but I forgot to include it!
"You've been bested by a goose" Love it
Very creative idea, i like the goose theme a lot
H O N K !
very simple but non nontheless really like the how the goose dodges
That was a game
I have murdered a goose
the geese sprites are hilarious :D
Interesting idea, but I'm not sure how the implementation really serves the player experience all that much. I like the quirky art style but trying to differentiate between blocks and attacks could be a bit difficult especially with how the inputs work. I think there's a lot you could do with the core idea and the off-beat art and comedy of the game really help it.
Its a neat concept! The controls weren't very intuitive and the timing felt a lil awkward, but the idea is very interesting! Would like to see it brought further.
Nice art indeed.
I like the art! I was a bit confused at first, but then i figured it out