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A jam submission

How The Tables TurnView game page

Turn the Table on Your Enemies!
Submitted by Wishbone_Games — 19 hours, 19 minutes before the deadline
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How The Tables Turn's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3894.0434.043
Overall#14203.4643.464
Enjoyment#19863.0653.065
Presentation#21433.2833.283

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You Must Literally "Turn The Tables" on your enemies in order to swap abilities with them. There are 3 "Roles" which you can switch between and either use for yourself, or give to the enemies, all presenting you with a unique playstyle

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

Love the idea! The turn table gimmick, and how the upgrades act as a double-edged sword is great. One minor problem is that when the enemies are being hunted, they ignore walls and escape the field...is that on purpose?

Developer

Thanks so much, i actually lost the final 5 hours i spent on the game so i had that fixed, and i have everything actually pretty polished..

Submitted

A cool take on the theme. I liked that it was a physical table that you were turning, and having three roles split between two parties was a good way to add some extra variation.

When you have the gun, the enemies just immediately run away and disappear, which felt a bit disappointing. Maybe having all the enemies that was already in the area stay in the arena would have felt more like you were now hunting them? Otherwise you're just taking a few pot shots at the last fleeing ones and it's all over.

Submitted

That's quite an original idea, I like it.

Role reversal implementation is fascinating.

The game is a bit rough around the edges, enemies spawn and go through walls sometimes, no music/sound effects, and you can see the default environment behind the walls.

(I see that you lost some progress due to corruption, that's unfortunate)

Submitted

Lots of fun! Really liked being able to reverse my own role!

Submitted

Pretty nice game, very cool concept, unfortunately I think I encoutered some bugs, I've seen that you can buy upgrades oon screns but I had no way of doing that :<

Developer

Thank you, i made the upgrades, sound effects, more balancing and polish but i lost it due to corrupted files :(

This was a clever idea! Came out well. Check out our game Treasure Hunted if you get a chance and let us know what you think!

Submitted

I think that it isn't nice to go to others' people sites and just advertise your game

I'm sorry you feel that way. I'm new to Itch and the Game Jam so I'm not sure of the etiquette but I do know that we put a lot of effort into our game and are proud of how it came out. This is a competition based on ratings, I'm trying to make sure our game gets played and rated by as many people as possible. You might notice that I didn't just shamelessly plug our game, I also played and rated Wishbone's game and complimented it saying it was clever and came out well. I will gladly play and rate your game as well.

Submitted

It is ok to advertise your game I personally use discord for it, you can also rate swap with other people on discord

Cool. Well, Wishbone_Games I apologize if I was out of line. I'll keep it on Discord going forward.

Submitted

Really cool idea, I love how each phase meshes so well with another and how they are all useful and have their challenges. Good Stuff!

Submitted

I like the interpretation on roles reversed here, you really got a lot out of that theme with your game :)

Submitted

art style was awesome, great work!

Submitted

I enjoyed this, though I found myself never using the sword. I always switched to gun when I had the chance.

Submitted

The gameplay loop is actually really enjoyable, it is really unfortunate that some of the progress has been lost due to corruption. I ee a lot of potentials in this concept with more cards and different modes of combat. Good work over all!

Submitted

Wow, a nice theme interpretation. Even some bugs didn't spoil the fun for me :D

Will look forward for updates and more levels. Well done!

Submitted

Great job!

Submitted

Very interesting comments, I love the gameplay it's very fun, but I found it unforgiving that when I'm trying to heal, they can hit me with their swords through the wall (that's how I died), and that the enemies suddenly spawn out of nowhere, I sometimes didn't see the enemies at the bottom corner of the map because of the wall too and I got shot.

Overall great game, very polished and well done, nice submission and good luck!

Submitted

During the shooting phase I feel like they all straight up disappeared but it's a really great concept and I can definitely see this going somewhere!

Submitted

Took me a while to figure it out, but once I did, I had a fun time. The biggest issue here is the balancing of the roles themselves and how hard it seems to be:

  • Sword - the most fun, because it feels the most like a game. Avoiding bullets and slicing enemies is the highlight of the game.
  • Gun - nothing happens, you go to the corner, shoot one or two enemies, then you go to the center to continue.
  • Healing - that's when you die if you switch too late, and if you switch roles earlier, you won't have the health to survive the next bullet hell or you'll be swarmed with enemies all shooting at you.

Have no idea how the upgrade mechanic works. The description talks about it and there are screenshots with it, but it never appeared and I have no idea how to use it. I wish I could play the game with it, but I couldn't. Despite all of that, it's an interesting idea for a mechanic. Honestly, I think switching roles on a timer with WarioWare-style faster pacing could work better for this kind of game, give it some energy.

Developer

Thanks for the great review, i actually had the roles much more balanced, the enemies would actually hide, there were upgrades and sound effects on everything, but i lost the last 5 hours of progress that i made on the game so this is a very unfinished version, thanks for all the feedback i think if i ever turn this into a proper game this will be really useful to look back at.

Submitted

Great concept and still pretty polished for losing 5 hours of work! The push and pull between the three table states is inspired

Submitted(+1)

Really original take on this year's theme! shame the game got a bit stale after a while for me. (idk, maybe I'm just bad at it) The art style manages to look nice while still being very basic aswell. The upgrade buttons in the screenshot didn't show up for me for some reason? hope you're able to fix that soon. Overall, cool game!

Developer

Thank you so much. I actually lost the last 5 hours of work i put into the game..... so all the sound effects, the ending, the upgrade system and polish unfortunately never made it into the build on itch.io. 

Submitted

damn, that sucks. Last year, my game stopped working out of the blue and I wasn't able to get it fixed in time, so I know how it feels. Hope u have better luck next year!

Submitted

The game idea is really cool and it perfectly fits the theme! The only thing its missing is sound effects but I suppose you didnt had enough time. Well done!!

Developer

Thank you so much. I actually lost the last 5 hours of work i put into the game. so all the sound effects are gone :( 

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Viewing comments 26 to 7 of 26 · Next page · Last page