The resolution of the WebGL player doesn't allow me to see the whole game. Could you edit your game page and adjust the resolution?
Joram Van Uffelen
Creator of
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I had a settings button until a few hours before the deadline, sadly, I ran out of time, so I had to disable the button for this version.
The idea of multiple pans crossed my mind before, but in multiplayer mode. I never worked on the idea because I haven't worked with multiplayer features before, but I think your multiple dishes system could work, maybe with some UI changes, to keep everything clean and readable.
Thank you for the feedback!
I like the idea, but I'm not a fan of the user interface.
The newspaper/dialogue section is just too big for the little information you can get from it.
I'm also missing a general style in your user interface. The about page, the settings page, and the main game all have different buttons and styles. I think the UX is a very important part of this game, and currently it's not the best user experience. I think a user interface that consists of panels with information would be better than the current user interface. Show the player a desktop with different app icons, each icon opens a panel in which the player can change some things (panel for the board members, panel for hiring, panel for research). This will allow your player to remove text when he's done with a certain part. This will give your UI a cleaner and less overwhelming feeling.
I played the classic and the new version, and while the new version has some new and improved features, I prefer the amount setting instead of the price setting.
I didn't see a tutorial in the classic version, but there was one in the new version. This tutorial can also use some UX improvements
Such a fun and beautiful game!
I like the art style and overall look/vibe of the game. The audio design is also amazing.
To answer your feedback questions:
The gameplay feels good, everything is very clear. Everything is working as expected and the core gameplay feels very polished!
I don't think the game is too difficult. The must-do tasks are pretty easy on their own.
The nice-to tasks add some more difficulty to the game, which is nice because players can choose if they want a challenge or not.
I see you might add animations in the future, animations could help bringing your environment to life.
However for your character animation, I would just stick to a simple idle animation.
I like the jumpy movement of the characters, adding a walking animations would ruin that.
WOW! Thanks for the feedback!
"Multiple thieves would spawn, but only one thief indicator showed up. This was my biggest hang-up, since I did not figure this out until playing for 2-3 minutes"
I have seen many people complaining about this, we should definitely iterate more on the indicator.
"Make the world appear more like the child's playmat. The only reason I made this connection right away was the description of the game. Make things look more plastic or felt to emphasize the use of the playmat (like in Kirby's Epic Yarn)."
There is a carpet texture on all models but you're right, we could improve the look of the playmat.
"Music did not fit the feel of cops and robbers. Although good, I did not feel pressured by the music like I would want. Make it more exciting!
That wasn't our goal, we wanted to create a mood of a child playing and being himself.