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Joram Van Uffelen

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A member registered Jun 15, 2021 · View creator page →

Creator of

Recent community posts

The resolution of the WebGL player doesn't allow me to see the whole game.  Could you edit your game page and adjust the resolution?

I had a settings button until a few hours before the deadline, sadly, I ran out of time, so I had to disable the button for this version. 
The idea of multiple pans crossed my mind before, but in multiplayer mode. I never worked on the idea because I haven't worked with multiplayer features before, but I think your multiple dishes system could work, maybe with some UI changes, to keep everything clean and readable.

Thank you for the feedback!

I like the idea, but I'm not a fan of the user interface.

The newspaper/dialogue section is just too big for the little information you can get from it.

I'm also missing a general style in your user interface. The about page, the settings page, and the main game all have different buttons and styles. I think the UX is a very important part of this game, and currently it's not the best user experience. I think a user interface that consists of panels with information would be better than the current user interface. Show the player a desktop with different app icons, each icon opens a panel in which the player can change some things (panel for the board members, panel for hiring, panel for research). This will allow your player to remove text when he's done with a certain part. This will give your UI a cleaner and less overwhelming feeling.

I played the classic and the new version, and while the new version has some new and improved features, I prefer the amount setting instead of the price setting.

I didn't see a tutorial in the classic version, but there was one in the new version. This tutorial can also use some UX improvements

Such a fun and beautiful game!
I like the art style and overall look/vibe of the game. The audio design is also amazing.

To answer your feedback questions:

The gameplay feels good, everything is very clear. Everything is working as expected and the core gameplay feels very polished!

I don't think the game is too difficult. The must-do tasks are pretty easy on their own.
The nice-to tasks add some more difficulty to the game, which is nice because players can choose if they want a challenge or not.

I see you might add animations in the future, animations could help bringing your environment to life.
However for your character animation, I would just stick to a simple idle animation. 
I like the jumpy movement of the characters, adding a walking animations would ruin that.

Thank you for playing our game!

I'm sorry the sledgehammer didn't work for you. I thought I fixed the issue a few days ago, I will try to fix it again. Did you try the sledgehammer again after reloading the web version? Thank you for the feedback!

AMAZING art style! A lot of different room with a lot of fun minigames. Great job!

This is a beautiful game. If you add some unique mechanics to enhance the gameplay this could turn into a nice game. Good job!

The vibe of the game is so good! Also a fun an engaging story! Incredible job!

The most innovative reload system for a revolver I have ever seen! To fit the theme more, I think it would have been better if the room was already filled when the doors open. This will really surprise the player, right now the door opens and the player has to wait. But overall well done!

The visuals are very well made and beautiful to look at!

While the running  felt satisfying, the overall game was underwhelming. If the trees had colliders, the running would be more challenging.  The emission was way too high in some environments.

Amazing take on the theme! When I was brainstorming I also though of the "Watts behind the door". The art style is really well made. However, I miss some sound effects.

Congratulations of your submission. While the game was really fun, it would be nice if the game has a unique game mechanic. This would set your game apart from the other games. Don't get me wrong, this is a good game and you should be proud of it!

I think the sensitive is so high because of the small window size. Were you able to break the bricks? There was a bug in the original version that prevented the player from braking the bricks. Thanks for the feedback!

Thank you for reporting this issue, I will try to solve this!

Glad you found the exit!

Yeah, for some unknown reason the web build is buggy sometimes, I'm sorry about that.

Glad you enjoyed the game. The web version has some issues, for a better experience I recommend downloading the windows version.

Thank you, for some unknown reason the sledgehammer doesn't always trigger the bricks.

All the keys are fake, you have to open the fence with the crowbar. This will open a new area. In the new area you will have to break the brick structure with the sledgehammer. Once the structure is broken you can collect a brick to throw in the window.

I'm sorry your version was bugged, can you give me some more details about the bug? Glad you enjoyed the parts that were not bugged!

Thank you for the feedback. I'm sorry that you encountered that bug with the bricks, were you able to smash the bricks with the sledgehammer?

Thank you for playing our game! The game is indeed a little slow in the beginning.

Thank you for playing our game! We could indeed improve the 3D design of the game.
Maybe in the future we will look into improving the visuals.

Thank you for playing our game!
We should have put more time and love in the thief visuals. 

Fun little game!
I like the pixel art style.
Some feedback for future projects, try to add more variation in your tiles, some areas of the floor had little to no variation.
But overall great job on the game!

Beautiful game!
Maybe change the tutorial of the lasers a little bit, these were quite unclear the first time.
Overall great job!

Wow, well made game there.
Those debug values appearing when touching a crate where quite annoying.
Love the baby hands!

Wow, incredible art!
Love the target circles at the beginning of the fight.
Fun approach to the theme and special object.
Overall well done!

Love the soundtrack!
The game is pretty easy because you move faster than the ghosts.
Sadly the chest isn't randomized so there is little to no replay value.

Thank you, glad you had fun!
Maybe in the future, we can add more types of thieves or shorten the lifespan of thieves to make the game a bit more difficult.

I love the art style of the game and the animation.
This is a nice game to build on top of in the future.
Well done!

Great visuals and audio.
Not a big fan of the constant switch of controls
Overall well done!

Glad you had fun with our game, thank you!

Thank you for playing our game!

WOW! Thanks for the feedback!

"Multiple thieves would spawn, but only one thief indicator showed up. This was my biggest hang-up, since I did not figure this out until playing for 2-3 minutes"
I have seen many people complaining  about this, we should definitely iterate more on the indicator.

"Make the world appear more like the child's playmat. The only reason I made this connection right away was the description of the game. Make things look more plastic or felt to emphasize the use of the playmat (like in Kirby's Epic Yarn)."
There is a carpet texture on all models but you're right, we could improve the look of the playmat.

"Music did not fit the feel of cops and robbers. Although good, I did not feel pressured by the music like I would want. Make it more exciting!
That wasn't our goal, we wanted to create a mood of a child playing and being himself.

Thank you for playing. Can you provide more information on why the game doesn't fit?

Thank you for playing! Hmmm Pew Pew Police on mobile... dont give me ideas please hahaha.