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The Phantom's Touch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2959 | 3.094 | 3.094 |
Enjoyment | #3087 | 2.660 | 2.660 |
Overall | #3404 | 2.767 | 2.767 |
Presentation | #3984 | 2.547 | 2.547 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic of the game relies on the roles of the player and the enemies constantly switching.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting reference to the merge mechanics, but I couldn't find any characters above level 5, so I couldn't win. But the idea is very cool, would love to see a sequel and development of the idea.
They're hidden on the edges of the map. Thanks for playing!
Thanks for the feedback!
Accidentally deleted post below xD
The control over the wizard does not feel very responsive, there is also a bug in the control: if you constantly press the jump near the wall, you can climb up endlessly. The tutorial does not mention the ability to triple jump. The visual style is generally ok, but it doesn't feel like something coherent. The gameplay idea in general is not bad, but it feels rather tedious. Overall, not bad, but needs a lot of improvement.
Congratulations for the game! Neat concept, good art too.
Thanks for playing!
Love the cover art.
Thanks!
The concept is really cool and I think matches the GMTK theme really well!
I've had a hard time with the platforms, or rather, the physics. The hunters don't jump too high so it was hard finding a low enough ghost to absorbs.
It felt like a cool concept game for multiplayer as well. I can't wait to see what you do with this after GMTK is over :)
Good luck!
Thanks for the feedback!
Fun and oddly addicting running around between wizards and ghosts, icy physics make the wall jumping challenging and suspenseful. Overall, good job!
Thanks for playing!
Not a fan of gravity in this game - I think it would have been better (for my hands and enjoyment) if hunters could move up (maybe make it so that the game is from a birds-eye view?). Oddly addicting, though!
Hmm interesting suggestion. I'm going to rework the movement and input systems after the jam , so I'll think about it. Thanks for the feedback! Glad you liked the game!
I'm a sucker for leveling systems and seeing numbers go up so I had a lot of fun with this. Implementing sound effects and music might add to the feel a lot. Good job and good luck on the jam results.
Yeah, we ran out of time before we could add sounds lol. It's in the to-do list for when the jam is over though. Thanks for the feedback! Good luck to you as well!
Cool game, nice way to use the theme, good job!
Thanks!
What a good game! I've seen a few with similar concepts but I like how you interpreted this version - great game, cool core mechanic!
Thanks! Glad you enjoyed it!
Really interesting concept. It feels kind of like a .io game, akin to agar.io or slither.io, but singleplayer. Would love to see this fleshed out.
Thanks for checking it out!