On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Phantom's TouchView game page

Made for GMTK Game Jam 2023
Submitted by sock8416 — 52 minutes, 6 seconds before the deadline
Add to collection

Play game

The Phantom's Touch's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29593.0943.094
Enjoyment#30872.6602.660
Overall#34042.7672.767
Presentation#39842.5472.547

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The core mechanic of the game relies on the roles of the player and the enemies constantly switching.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+1)

the art is so nice! Great job sock

Developer

Thanks!

Submitted(+1)

Charming game, but platforming is slightly jank, still fun

Developer

Thanks for playing!

Submitted(+1)

I enjoyed the playthrough, the gameplay loop is there and just needs a bit more polished. I had fun gobbling up ghosts

Developer

Thanks! Glad you enjoyed it!

Submitted(+1)

It was a cool game ! took me time to understand how to "eat" ghost but i got to level 200+ and that was cool !

Developer

Thanks for playing!

Submitted(+1)

This was fun! The platforming was a bit jank but I understand that it's hard to polish everything within the time limit.

Some minor suggestions I have would be to have an indicator for when your spirit levels up, and to maybe have some other types of dark wizards or have some of the dark wizards actively trying to attack you as a spirit. Overall, good job!

Developer

Thanks for the suggestions!

Submitted(+1)

I like your idea but the control is a little hard

Developer

Thanks for playing!

Submitted(+1)

how do I level up, I don't even know the main goal of the game, and there is no sound, the design and Animations are great but if i do not even know the main Idea It's gonna be a problem for the player to play your game, but overall it's a solid base! can you play my game please so I can get feedbacks!

Developer

Thanks for playing! You have to possess wizards in order to absorb other ghosts and level up your ghost. You can only possess wizards that are an equal or lower level than your ghost and you can only absorb ghosts that are an equal or lower level than your hunter. The goal is to level up as much as possible, but there's currently no end game cause we ran out of time lol.

Submitted(+1)

Quite good leveling game , but i have no idea how to level up. l collected few souls with the Lvl.1 wizard and then got kicked out of it when i touched level 30 ghost.
The game really likes level 5 wizards, i've only seen 1 level 1 wozard and 1 level 30 wizard.

About thee movement: It's very slippery and generally not great, Is this your first platformer like game? It looks lime you used round collider for the wizard, but rectangular collider for the platforms. Such combination doesn't work well or not at all.
Your ground check gives me extra jumps even when im touching a platform from the side.
You can also hang on a sode by hlding a direction key towards the wall.

If you fix all the movement issues, and add some feedback to action in the game (like how many ghosts/souls i need to level up) it could be quuite a nice game. The "I'M frustrated" room in Will you snail is quote fun even when it's just collecting one, same thing .

Developer (1 edit)

Thanks for the feedback! The point of the game is to possess the wizards in order to absorb the other ghosts and level up your ghost. Once you level up you ghost enough you can find a higher level wizard to possess and continue leveling up. Also, every time you possess a wizard, the higher level ghosts will start targeting you, and if they touch you you'll be forced to unpossess the wizard you're currently possessing. The game only spawns in lvl 5 wizards and lvl 1 ghosts currently cause I ran out of time and couldn't make them spawn with random levels lol, but it is definitely on the to-do list if I decide to continue working on this game alone. As for the movement and platforming, I'm not the one who worked on that so I have no idea what happened there lol. Glad you enjoyed the game!

Submitted(+1)

cool game. the platform is a bit icy but its nice.

Developer

Thanks for playing!

Submitted(+1)

Nice art and interesting idea.

Developer

Thanks!

Submitted (1 edit) (+1)

Navigating around the map as a wizard was fun, I wish there was more variety of wizard levels, rather than just 1, 2, 5 and 30. It could make for better progression lvl 30+ if there were more high level wizards. Maybe there could be a simple countdown to see how many levels you can gain in a limited amount of time, but it was pretty good for 48 hours.

Developer

Thanks for the feedback! Glad you liked it!

Submitted(+1)

Fun game and unique idea, the only thing that was bit frustrating, is the triple jump that sometimes let's you fall outside the platform but this could be skill issue of course.

Developer

Thanks for the feedback!

Submitted(+1)

Loved the concept art! Good submission for first game jam

Developer

Thanks for playing!

Submitted(+1)

Love that game  ^^ apart from trying to figured out that w is to jump to space , the game was awesome 

Developer

Glad you liked it!

Submitted(+1)

I was so confused that space is not jump xD
Is there an ending to the game? I was at power level 149 with the lvl 30 wizard to the right...

Developer (1 edit)

No ending yet lol. We ran out of time. Thanks for playing!

Submitted(+1)

I can relate to that! Check out mine it's just a prototype of the main mechanic

Developer

Will do!

Submitted(+1)

I was realty interesting to look at the level through two different views. In one hand being able to move everywhere, but not being able to do anything and in other hand with limited movement, but able to catch ghosts.

The leveling up of ghost should be visible somewhere, because I was confised at first why I am still at the same level with my hunter after caching a ghost. I think more explanation of what is happening and what I should do wouldn't hurt the game.

But in the end I figured it myself, so no big worries.

Developer

Thanks for the feedback!

Submitted(+1)

Clever idea! I didn't realize how much time had passed after I unlocked the level 30 wizard and started consuming the ghosts. Once the movement is polished, I can see this becoming a fun mobile game. Good job!

Developer

Thanks!

Submitted (1 edit) (+2)

Had fun snowballing :) 

* The platforming could be frustrating. Implementing one-way collision would be a huge boost

* The platforming double jump power got to be a lot of fun towards the end, being able to ricochet across the map super fast

* Too many wizards kept spawning... my map was filled with them by the end

* I liked (what felt like) high level wizard easter eggs

I think a huge improvement would be to allow the snowball to get faster and faster. Spawning higher level creatures the higher you are, making level 1's slightly easier to catch, things like that.

Developer

Thanks for the suggestions! Glad you enjoyed the game :)

Submitted(+1)

It's like one of those mobile game ads but actually delivers on it

Great job!

Developer

Thanks! That's kinda what I was thinking when we were coming up with ideas lol.

Submitted(+1)

Lovely graphics! The back-and-forth gameplay idea is clever. My suggestion for future work is to add a tutorial area with some easy people to possess. :)

Developer

Ah, we were gonna do that but we ran out of time lol. Thanks for playing!

Viewing comments 20 to 1 of 31 · Previous page · First page