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AUTOAIM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #155 | 4.058 | 4.058 |
Overall | #465 | 3.888 | 3.888 |
Creativity | #869 | 3.814 | 3.814 |
Presentation | #1026 | 3.791 | 3.791 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a shooter where instead of playing as the one who shoots the bullet, you play as the bullet itself
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really fun game. It felt so satisfying to reach a point where your bullet starts shooting a bunch of small bullets and you start defeating all enemy's really easily. The upgrades and variety of them made it really enjoyable to learn how the game works.
Thanks, glad you had fun!
Really impressed by the variety of upgrades and tactics. While I performed really bad on my first two tries I will definitely play more of this. Also may I ask what do you use to create the music? Is that audiotool?
Thank you so much for taking the time to record gameplay. It really helps in improving the game when I see others playing it!
Regarding the music, I primarily use MilkyTracker or FamiTracker to achieve that authentic chiptune vibe. In this game it was MilkyTracker
Absolutely love this idea, well done.
Thank you!
I can definitely see this in the top 100, it's very simple but in a charming way. The only issue I have with it is the lack of difficulty, I was at a little over 15 minutes still at full health before I decided to stop. The upgrades make you unstoppable, to the point where the game loses the frantic feeling that makes the early minutes fun.
Health regeneration is too easy and too frequent. Even without the upgrades letting you automatically regenerate health with kills, you get the option to regenerate 2 hearts via a different upgrade so frequently that the former isn't even necessary.
No new enemies are introduced as the game progresses, so enemy firing rates remain slow. At a certain point your bullet can smash through a ton of fodder enemies when they barely have a chance to look at you. The only thing stopping them is the shields, but with explosions and the bullet heaven nature of lategame that isn't an issue. Not to mention when the bullet explodes, certain upgrades let you reload near instantly making it a non-issue.
You run out of stuff to do way too quickly. I was getting bored at around 5 minutes in, but seeing the minor progressions in bullet speed and maneuvering kept me in. I was disappointed that nothing ever got more challenging, which sucks since adding new enemies with better fire rates or movement speed should have been fairly simple.
That being said, this game is still very good and well polished. A ton of jam entries forget how important sound effects are to juice, and although yours are mostly chiptune stuff, it still does the job wonderfully. Only audio issue was that the music got very grating, a music mute button or something would have been nice.
Fantastic work!
HOLY, that's a ton of feedback, much appreciated!
Regarding the balancing, it becomes exponentially harder to maintain game balance the more upgrade/enemy types I add. Due to time constraints, I had little to no time to balance the game properly.
So I leaned more towards the easier side just to ensure that players could reach around 5-10 minutes of gameplay and explore the upgrades. It was intentionally designed as a short game without an ending (The implicit goal is to achieve immortality after many upgrades, which typically takes a maximum of 15-20 minutes).
I wish I could have added more enemy types or made changes to them as time passes, but it would create even more balance issues.
Nevertheless, if I decide to develop this game further - with a longer playtime in mind - I will take all your feedback into consideration.
Thank you very much!
This is so fun and i love the graphics! The slow sway of the titles is great and very hotline miami
Thanks! And yes, this detail was exactly inspired by Hotline Miami :D
Great mechanics! Fun! Only note is I wish my super bullet wouldn't leave my boi un guarded and lost
Thanks for playing! Try choosing the auto-destruct upgrade and the reload one. This way, you can quickly return and shoot again!
A 10/10 in all aspects. Good concept, Great execution. One small suggestion would be to add a map where you can see all enemies. Apart from that, this is exceptional
Thank you very much! I really appreciate your feedback.
great game, not to much feedback to give.
Nice game :D 2:30 is my record :D
Super fun game! Got to 3:30 in the game. This has easily got to be top 100 if not top 20 when picked at the end. Great job on everything really. Visuals took a second to get used to but I grew on them in the end. Great job and awesome game! :)
Cool! I had a similar idea during brainstorm, it's fun to see someone made it. I enjoyed the music a lot and the old style too. I think this has potential in multiplayer. I wished it was faster and that I could see better, like an indicator of the ennemy's location when off screen. Good work!
Thank you! I really appreciate the feedback! Multiplayer would be cool, but oh god i fear the network magic online games need.
local multiplayer!
This is a 5/5 for me, very impressive for the time frame, good execution of the idea and finishing the scope. Feel like this could even be expanded upon, played it on repeat! :) Great job
Thanks a lot!
Really fun to play, with the upgrade choices that actually matter to stay alive in the earlier minutes, well done!
Thank you! Balancing the upgrades within the jam time frame was quite challenging.
Awesome game, solid hook. It took a while to get used to the bullet controls, but once I did it was really satisfying!
Thanks for the feedback!
I lost a friend to this game. They keep telling me how they've "become the bullet hell" and "are filling the screen". But my loss is your gain. Congrats :)
I HAVE BECOME THE VEHICLE OF DESTRUCTION, THE HARBRINGER OF DEATH. I AM BULLET, THE SOVEREIGN OF DESTRUCTION.
"Now I am become Death, the destroyer of worlds"
that's actually hype as hell
omg
I'm sorry for your loss. It seems like they have now transcended into a bullet hell god.
Wish they'd transcend into some pussyyeahFun game! Like the idea, the controls were a bit too aggressive for me, I kept spinning in circles till I got the hang of it. Really interesting
About the controls, instead of making it better by default, i made an upgrade for that. I still don't know if that was a good design decision...Anyways, thanks for playing!
This game is really fun! Quick to understand, simple but deep, and just a great time sink! My best time is 4:08!
Update! I got to 24:14 and decided to quit because my FPS had gotten so low haha. But honestly it was ok cause it was such a fun time
lol yeah the fps is hard to maintain after some time, too many bullets...
Thank you!