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Parmethyst

77
Posts
A member registered Feb 02, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Thank you for playing!

Thank you for playing and sticking through until the end, glad you enjoyed it!

Cute art but the cat still gives me eerie vibes (in a good way), definitely adds to the game, and just a solid short but fun game, well done! 

A platformer combined with a dungeon cleanup crew is a mashup that I didn't expect to exist, a great concept!

Cute looking art, as well as a good and funny take on the theme, I was expecting to fail some of the later sections to get a reaction but only to discover I just restart, but that's understandable for 48 hours, great work!

Thank you for playing, glad to hear you enjoyed it!

Thank you for playing!

More cats heard! Thank you for playing!

Thank you for playing and sharing your thoughts, I really appreciate it!

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I managed to complete all levels with several retries, I like it regardless, fun and a great concept! Could use an arrow indicator when the astronout is off the screen though because most of the times I'm hesitant to launch the astronout instead for I'm not sure where I should be catching, that I chose green gate holding a lot when given the choice. 

Also the music and sound effects are great, especially on restarts, it made me laugh almost everytime. :)

Unique and great concept of a puzzle game, I like how on some levels you need to run the code when the user partially deleted a line of code, definitely interesting to see what this game can be expanded into!

This is addicting to play even with such a simple idea, definitely had a lot of fun!

Personal interaction is definitely something to keep in mind for the future, the idea of David replying and conversing to posts is something that we also thought about few days ago as well actually. In any case, thank you for sharing your feedback and playing, I appreciate it a lot!

David will share his thougts on the post you choose there, although he did sometimes be vague in the response which can be confusing, thank you for your feedback, I appreciate it a lot!

Thank you for playing!

The art is really good and cute, it's just a really chill and wholesome game, done well too! Great work!

Thank you for playing, glad you enjoyed the game!

This gave me good chuckle, the fact that the doctor un-doctor the patients, and the patients just walked like nothing happened, I love it! Great work!

It is fun, glad you enjoyed it and thank you for playing!

The idea of designing your own waves of enemy to fight is definitely intriguing, a lot of ways to experiment and optimize the high score in a simple shooter game, great work!

Oh this is an interesting combination of this kind of gameplay with this theme, would like to see more levels on not get cooked theme since it is a lot of fun, the music jams as well! Well done!

I only managed to beat the hero by the final wave, good work on the AI since the hero really has a pinpoint accuracy that I can't seem to evade no matter what aside from dashing, really enjoyable and a solid fun game overall!

I like how the ships tumbled around on hitting ices, cool and fun game, well done!

Thank you for playing as well!

Cute artstyle cute characters, and a nice reversal idea, great work!

This take is actually fun, you're still juggling the needs of the user to the needs of your own, just like how you juggle your sims needs with what you want to progress however you like in the actual game, great work!

Great concept, the level of polish might as well something that worth a price tag and a big plus, great work!

Solid fun game and a combination of genre that I never expected to be mashed together, great work!

Thank you for playing, glad you enjoyed it!

I was surprised because I expected this to be a breeze, turns out the later levels are indeed challenging enough because even when you have control of what to give out from the stack, nothing beats a good starting hand in early phase, I'm impressed, well thought out and fun!

I got the first two and the last two levels author medals, the rest are golds, definitely had lot of fun hunting medals considering I like another racing game with author medals time attack as well, and a plus for good level design scenery!

That's one very wide highway, when does it stop I wonder. That aside, simple and fun, cute art as well! Great work!

I'm one of the people who can't remember whether the next pickup point be higher or lower, so being able to draw before starting is a nice way to make a visual guide for me to know if I'm on the right track or not. Fun game! I only wish the vehicles have a better suspension or the lines are smoothen because a tiny bump seems to stop the vehicle completely, which is why the monster truck level is my favorite one!

Definitely some of my solutions are not intended to the point it's cheesing, but brute forcing the puzzle seems to fit the game name, and as someone that isn't big with these kind of puzzle games, I had fun! Great work!

Cute art! A solid game all around, great work!

Best described as a real-time strategy cops n' robbers, something I don't know could've existed but now something I want, great work! Would definitely love to see more of this!

The card selections to make the tracks is something that caught me off guard, and how it can be an advantage or disadvantage to racers is a nice touch as well, a lot of potential here when expanded, something like a deckbuilding track making game is one! Great work!

It might just be me but the usage of the boost on the wrong place makes a car didn't really pull a lead, such as on tackling consecutive turns, that realization made me enjoy the game actually on such a tiny detail, intentional or not, great work!

As others had pointed out, I don't know I could walk around either, but otherwise this game managed to make the role of a quest giver intriguing, a lot of potential to be expanded upon, great work!