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A jam submission

Damsel of DistressView game page

A captive Princess breaks herself out in a regal, reversed roguelike.
Submitted by Poky the Puppy — 1 hour, 21 minutes before the deadline
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Damsel of Distress's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21443.2823.282
Overall#30352.8972.897
Enjoyment#31472.6412.641
Creativity#38112.7692.769

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The princess in need of rescue becomes the rescuer, and you lose abilities each floor in a reversal of gaining abilities over time in a typical roguelike.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Very short game, but I really liked the sprites and cover art. Although I never saw the shark! 

Submitted

Nice job! The art is cute and I like the idea. The gameplay itself is fairly simple, so I hope you’ll develop it further one the ratings period is over.

Submitted

Great idea and I really like the animations! I think levels could maybe be a bit more interesting- a few keys to find for doors or assets to move around, but really goodwork!

Submitted(+1)

Awesome, you and I had a similar idea lol. The art style is so cute!

Submitted(+1)

Cool idea, would be interesting to see this more developed! Main thing that felt off was that the enemies didn't present much of a challenge and could be taken down in one hit. Also, pausing the game and forcing you to pick a debuff might be good, since you can just keep going even with the overlay on the screen.

Submitted(+1)

I liked it but could use more polish like sound effects, and effects. The music is amazing.

Submitted(+1)

I really liked the music and art style! With more abilities to take from players and giving something worse but cool, I can see this idea working really well!

(2 edits) (+1)

So you reversed the rougelike genre by taking away abilites. Really great idea imo. However, taking away movespeed is just not fun. Obviously with more time the princess could start out with more abilities and you wouldnt have to touch something as important as movespeed, but as of now that is the main negative aspect.

Great idea, cute art and music.

Submitted(+1)

Exacty all my thoughts! But otherwise a lot of reversed roles there. I like it a lot.
The Collision boxes of the princess and the walls could be less strict, it's sometimes a bit hard to get through.

Submitted(+1)

Cute art

Submitted(+1)

Love a lot of the art!

Submitted(+1)

Love this concept! I'd really like to see what this game would be like if it developed more.