Great concept, just abit complicated. But you soon get the hang of it. Good Job!
Play game
I am loot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #990 | 3.759 | 3.759 |
Overall | #2137 | 3.211 | 3.211 |
Enjoyment | #2530 | 2.861 | 2.861 |
Presentation | #2731 | 3.013 | 3.013 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control the character, but are tinkering with a mechanism that supports them. Your role becomes just a supporting one for an adventurer.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
It took me a minute to figure out how to play but it’s a pretty simple and fun concept would be great to have some retro music and sfx!
The combat and visuals give me loop hero vibes!
I didn’t get too far because of the crashes but I would love to explore it more post-jam!
Crashes aside, I love this concept. Simple but it works so fine! Excellent job! I want to play a full game with this mechanic!
A very nice take on the theme! Would love to see the game after the bug fix, it just has so much potential!
Too bad it often crashes to me, but it sounds like a very fun idea to play through!
Had a lot of fun with this game! It's the distilled version of my favorite part of loot/crafting systems: stacking up all sorts of gear bonuses and watching them pay off. I hope the crashing issue can be resolved -- I'd love to see more of this game!
A really fun concept. It’s a shame it crashes often, but in spite of that, I think it’s still quite a nice game!
Unfortunately it crashed for me, which is such a shame because I was enjoying it very much! Fantastic and fast-paced little adventure with a super creative twist on the theme.
Interesting concept, would be curious to see where you could take this with more time. I did unfortunately crash after 11 loot created.
I've messed up because I've given him a super powerful sword and suddenly I've made 3 enemies in a row and the loot has been the base. From then on it was impossible hahaha.
Cool concept and fun game ! I’m sad it crashed, but I had a great time. Good job !
This was really fun! I kept upgrading life steal, because I always loved using leech seed on everything when playing Pokemon growing up :)
Nice range of potential upgrades, and the added time pressure does a great job of keeping progression fast and preventing me from overthinking my build.
This is not only a great idea but also incredibly fun! The choices really matter and it's super exciting to make a sword with like +40 attack :D I like that there's different enemy types with different weaknesses, and that there's three loot types.
It may have been cool to be able to choose which loot type you want to build. It also took a little bit to understand what info shows up where, the tutorial definitely helped a bit but also didn't explain everything. Finally, the game crashes for me after like 10-30 seconds in Chrome :(
I love the choice of art style, it works really well! And I feel like the whole game has very high replay value :)
The choices I had to make were so fast-paced I didn't have time to really think about my build and enjoy the progress of the fights unfortunately. I do like the idea of building your loot this way though, and it's also interestingly self-balancing in that the stronger you are, the less time there is for you to add bonuses :). Nicely done!
Very cool concept !
Sadly the game freeze after an enemy if defeated, and some time it go on, and others it definitely freeze
Leave a comment
Log in with itch.io to leave a comment.