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Dungeon Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4310 | 2.396 | 2.396 |
Creativity | #5027 | 2.271 | 2.271 |
Overall | #5212 | 2.049 | 2.049 |
Enjoyment | #6082 | 1.479 | 1.479 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You work for the dungeon.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept!! This idea would be awesome if you develop it a little bit more. Good job!!
I enjoyed the atmosphere - and there is plenty of potential here.
Reminds me very much of Runescape. I hope you continue with the development of this one!
I'd really like to see the idea fully realised, liked the runescapey look to the dungeon
The dungeon looks amazing and the movement feels good, but the music does not really fit a dungeon. Overall could be a good game if you finish it up a bit.
As others have mentioned, I had no idea what to do or what the goal was. However, I totally think you should keep working on this game because the vibe is great.
Really cool concept. I had a good time!
movement worked well, i would maybe switch camera to top down though or make rooms brighter, as it was a little difficult to see in general. cool concept though!
Liked the art style. Thought a bit dark at places. Too bad you couldnt get more done with it, but the base of the idea really seems like something worthwhile. Great attempt!
I can appreciate the idea, but I definitely think you over-scoped! Making something this complex within 48 hours sounds like quite a challenge. I will note that I found it difficult to see in this lighting, but there isn't much else to say. Good job on finishing something!
A solid foundation, it's an impressive character controller, with some nicely implemented pathfinding. Well done.
It seems your idea was a bit too ambitious, especially as a third-person 3D game, but at least the player movement works quite well!
Would have been nice to have some sort of a tutorial or guidelines, but the overall atmosphere was nice! I managed to damage the human once, I think? but I have no idea how I did that :^D
Cool atmosphere and control. I love the pathfinding of the player.
Not sure what the goal is, but I assume something mischievous was meant to be done!
Good job!
Very voluminous work. It is worth working on the management and could not guess what to do.
Love the way the camera moves along with how the character moves, wish we could see more of what y'all had planned!
Good atmosphere, looks cool, but I have no idea what to do.
Not sure what im supposed to do
Really enjoy the idea! Not much to do in the current demo, but I can definitely see the potential.
Love the idea, would have been great to see it finished!