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Axel Kulomaa

33
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46
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15
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A member registered Apr 22, 2019 · View creator page →

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Kind of a fascinating game from a space nerd's perspective, controlling an orbit by changing the mass of the stars was super cool. The difficulty felt just right, nothing was impossible, but for the most part it wasn't too easy either. Great work!

Really stylish and elegant, great job!

Neat idea, it immediately clicked for me when I started to climb up the mountain. The view from the top was really cool!

I dig the vibes, and mechanically you've managed to make an interesting yet simple twist on rolling dice. I couldn't bother getting to 150 points because I kept getting unlucky rolls, but definitely a cool little game!

One of the strangest, most unique games I've ever had the pleasure of playing.

Thank you, glad you liked it!

The idea is great! Quite an impressive entry with all the AI cars (even though they don't seem like the smartest bunch, constantly driving off track). The gameplay is there, but it could use a lot of polishing and some tweaks to make it more fun. Especially the player's movement could be a bit faster since you constantly have to go back and forth to pick up cars. Nice work!

That main menu is hilarious :D Simple idea but you've made it fun, I like the little screams of the workers, and including explosive barrels gets bonus points from me! Nice work.

I don't have much to add as other comments sum up my feelings quite well, but you did manage to create a finished game, even if it is very simple!

I like the idea and it seems fun, shame about the bugs! If you do end up fixing the game, I would really like to see the objects you interact with highlighted somehow when you move your cursor over them. Nice work on the art too.

It seems your idea was a bit too ambitious, especially as a third-person 3D game, but at least the player movement works quite well!

Congratulations on your first game jam! It was quite easy, but I really like the idea and I think it could be explored and refined further. I was really surprised by how much strategic thinking the gameplay prompted, but I think something could be done to teach players how everything works a little more intuitively (like using icons and color coding in item descriptions). All that being said, it was quite impressive for a first time jammer!

it took me some time to learn the game since it's so abstract, but learning how it worked was part of the fun for me! The idea is really cool, and the minimal visuals are great, but the gameplay could use some tweaks, aiming in particular could be improved with maybe a crosshair? Anyway, great job, I was pleasantly surprised when this came up on my random games!

A very unique take on a cooking game, and super polished to boot! It's quite challenging but really fun, awesome work!

Great opening, the leaderboards are also a great addition + "MYYDÄÄN MAINOSTILAA" :D

slow pacing for my zoomer brains, progression and the variety in gameplay is top notch tho, crazy for a solo submission

shout out to my boy marvin

Nice work, I like the little breather where you can be a "normal" janitor for a little while between waves. Great potential for something bigger!

I was able to draw trails, but never got to the "mountain mapped" screen. The idea should be developed a bit further, but it looks cool.

Got 300.7 seconds! Really fun game, despite the relative lack of polish! It's a simple mechanic that works way better than I expected, and even though big parts of the levels can be skipped (enclosed tracks could mitigate this) it's really fun to figure out how to reach the end of the level. Awesome work!

I wish it was a little easier because I didn't get super far before giving up, but the gameplay is quite unique and I really appreciate how well the level design works with it (loved that little triangle shape to help stop the bag before reeling it up through the spikes). Great work!

I wish it was a little easier because I didn't get super far before giving up, but the gameplay is quite unique and I really appreciate how well the level design works with it (loved that little triangle shape to help stop the bag before reeling it up through the spikes). Great work!

The idea is hilarious even if the gameplay is very dull, amazing art though!

I couldn't get past the level where I clipped out through the walls, but the game feels good. looks clean, and sounds great. Simple idea but fantastic execution, great job!

The art and the intro scene added a lot, but I just found the levels to be a bit too hard. However I did enjoy the challenge of nailing the timing so the defending ship couldn't destroy my asteroids. Nice work!

An absolutely hilarious idea, I once accidentally stopped the game when a bug was crawling on the red button! The art could reflect the idea a little better to make the game more understandable, but I got the hang of it really quickly and it became quite fun. Mechanically a genius game, great work!

I got stuck after the first couple levels (assuming due to low frames on my laptop, couldn't hit the barrel or the button) but the idea is super unique, and the presentation is insanely good. I just love how cinematic it feels and the attention to detail with small things like the animated bullet in the main menu just add so much to the experience. Great work!

The entire premise is hilarious and I like having to pick the worst upgrade for the survivor, I wish it would've become a bit more interesting  over time, but a fun submission nonetheless!

It's a good idea, and it looks and feels very faithful to the original. Tweaking the cactus placement to make it work better and balancing it more would definitely help a lot, but it's a great concept already!

Crazy fun and polished, and balanced very nicely too, insane work.

this is the best game i have ever played

Probably my favorite submission of the entire jam! I'm a huge fan of stylized 3D stuff and this sort of visual consistency is something I really need to practice more in 3D. Hope to see more from you in upcoming jams :)

Thank you! The footage I recorded for the timelapse was roughly 1 hour and 40 minutes.