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[Out of Frame, Out of Game]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #87 | 4.356 | 4.356 |
Overall | #128 | 4.174 | 4.174 |
Presentation | #297 | 4.288 | 4.288 |
Enjoyment | #317 | 3.877 | 3.877 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The computer plays the game. You are the game camera.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice idea, took a little getting used to, too bad the "wasd" prompt at the beginning of the game is wrong, only arrow keys work, it took me a few deaths to figure it out
The WASD are for the "player". There are supposed to be voice overs for that part, but those did not make it into the game unfortunately. Thank you for playing!
Oooooh, ok, that's a good joke, too bad I didn't get it x)
Amazing concept and more amazing implementation
Thank you for playing!
I really like this!! kind of blew my mind when I figured out how it works. Not to mention the very beautiful art. Probably my favorite concept I've seen so far.
Thank you for playing! Our pixel artist had a big smile from your comment 🙂
Interesting ideas here! And good use of the camera, for more than just AI. I especially liked the persepctive tricks. If expanded, I think I would like more tutorial because the running from spiders wasn't as clear to me
Thank you for playing! We considered having the "player" say things while playing the game to act as a tutorial of sorts. Unfortunately, our voice actor had to sleep early :)
A simple concept executed with considerable flair, I liked it! AI was a bit wonky but what Jam AI isn't.
Thank you for playing and your feedback :)
Very cute game with neat puzzles! The last one blew my mind! I would love to see it in a full game! Good job!
Thank you for playing! There were other ideas that we were not able to implement due to time constraints. We wanted to experiment with camera rotation (affects gravity), depth of field (blurs stuff based on zoom level), split screen (control 2 cameras), etc.
I really like this one. Although some of the puzzle fail-states can look like the game is broken when it isn't. It's a little hard to elaborate without spoiling the solutions.
Thank you for playing and your feedback :)
I really liked this game's concept, it had a nice aesthetic, though simple, was enjoyable. Unfortunately the character got stuck on one level, so I could only make it so far. Would have played more.
Thank you for playing! You can pan the camera to force the player to be out of frame and restart the level. You can also press N if you want to skip a level.
ooo, I'll give it a try. I panned the camera to try restarting, but it got stuck again. But skipping should do it!
It was somewhat me being silly, I suppose, I didn't realize you could guide the character down a different path. I think the game is even cooler, now knowing that, but would love it if it was pointed out more clearly that the character might change paths depending on the camera location. I don't know if you can change the description now before the jam is closed, I'd love it to be clearer, but now that I know it I like it more.
Thank you for the suggestions! We considered having the "player" say things while playing the game to give hints to the actual player. Unfortunately, our voice actor had to sleep early :)