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A Wyrm's Wedding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #352 | 3.968 | 3.968 |
Creativity | #354 | 4.065 | 4.065 |
Enjoyment | #435 | 3.790 | 3.790 |
Presentation | #599 | 4.048 | 4.048 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player takes on the role of a boss style monster, as the dragon who "kidnapped" the princess
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a really cool game! I love the Wyrm and the movement is super fluid and satisfying. Knocking the knights off the tower is fun, but I wish there was some sort of score or something. But overall good job!
The dragon looks so majestic! Whether it's art or movement it's so mesmerizing, no doubt the princess fell in love. Lol. Great concept and so fun to play. Keep it up!
It's cute and also challenging. a really complete game experience. I love it.
Really cool game! I'm having fun playing it but unfortunately there's no score to compare my results
surprising amount of enemy variety which spices things up a lot even though you basically only have 2 abilities yourself (unless i missed something?)
also really liked the art, how the dragon moves and that the princess actually has a gameplay role (which is both super useful and very cute)
lovely game, thank you :)
the iddea is one i had too but the way you worked it out is amazing!
interesting idea, you can make a apk of this too i guess
I like the movement and the art style is amazing. Good job
Soo cute and I like the idea here! The movement felt smooth and I thought it was sweet you could recharge with the princess. The range of enemies made it pretty interesting. Personally I would have liked some more clear UI designs - I couldn't immediately tell what the bars meant.
I really liked how the dragon moves! Reminded a bit of the wyverns from Terraria
The idea is really nice, and you have some different knights that makes you change your play style, really cool!
Loved the art style and how the dragon moved! Would love to see this polished into a full game loop :) Great job!
Super Fun! Love the retro design of this game and the dragons controls are super fluid!
Simple yet easy to understand gameplay :)
This is really polished! Well done. It would be nice to have a score or objective, but it's still fun as an endless game. Nice work!
Absolutely adore this game! Mouse control was super intuitive and the feedback for every action was great, only wish there was a happy ending. Fantastic work!
There is a happy ending! it takes about 8 waves to get there
Oh snap, gonna have to take another stab at it! Thank you for the heads up
Haha, yea, after submissions closed I went back and took an hour to implement a way to indicate that progress for a post-jam version, it's something I knew the game needed but 48 hours is brutal and I got caught in the polishing spiral a little too early.
Its no worries, you did an amazing job within the time frame! Really looking forward to the post jam updated version, wish you luck with your future projects too!
Really fun to play. The dragon's movement are so smooth, and the different types of knights help to diversify the gameplay so it's fun.
However, I feel like the fire range is a little bit too short, especially for armed knights, and it would be cool to have a score (maybe time elapsed or kill count), or maybe another goal (like the night is falling or something), but for game jam it's already really good!
Wow really cool! I love the concept, the art of the dragon, and how I could give the princess a little kiss :D
Epic! At first I thought going to the princess would replenish your health because of the hearts that appeared, but then I discovered the fire breathing mechanic and I think it is better this way. Great game, I love it.
Ah, yeah, hearts not meaning life/health is a thing that seems to keep cropping up in my games lol, guess it comes with the subject matter
Yeah, but in this case it's better that it replenishes fire breathing because that needs repleneshing but the health doesn't because if it would than you could just stay at the top
Man it seems like my mac isn't able to run this game without freezing or crashing my browser so unfortunately I can't leave a rating - so sorry.
The gifs and thumbnail look really fun though, the artstyle is cute and I love how your approached the wyrm's animation!
This is a really fun idea executed really well. But man it gets hard fast!
Wow! Looks great and feels very smooth to control. Got very hectic after a while.