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Matchmaker 3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1585 | 3.222 | 3.222 |
Overall | #2592 | 3.056 | 3.056 |
Presentation | #2893 | 2.944 | 2.944 |
Creativity | #3194 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Match 3 but you build your blocks with tetris mechanics instead of having a predetermined layout.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very interesting concept! It is the type of puzzle game that i would play travelling, for example. Congratulations on your game!
-Enjoyment: It is fun trying to figure it out and watching the rotating area!
-Creativity: Very creative~ you should keep working on it for sure! Could be really popular with match 3 gamers/tetris gamers!
-Presentation: Great starter art, some game feel/juice would help a lot too.
-Neat game indeed!! Please check out my non-creative entry when you can :D
Very satisfying gameplay, some crisp audio would've made it even better. Only negative point is that the reward of playing by thinking is too little accounting for the time spent each turn, I found that by repeating this commands without rotating I got better scores in general, ↑→↓←, essentially the laundry machine algorithm.
Game felt smooth to play, although I can't give many points for creativity because it felt like this was more "Genre, with a twist" rather than "roles reversed", along with the fact that the graphics are all pre-existing, but not bad.
I feel like game devs should know better than anyone that going with color block puzzle matcher with unique mechanics is really an NBA all-stars slam dunk competition entry for a 48 hour jam.
As a huge huge fan of this, my only critique is that due to the rotation and sliding mechanics combined, the play options are HUGE and unless you want to sit there and really think about it, it'll trend toward shuffling pieces back and forth hoping for the best. I think this could be solved with either pieces that have less total colors per piece (rotating a + shape with 4 colors is a lot of thinking), removing the rotation mechanic and relying on sliding alone, or maybe even level designs with blockers and stuff so that you are incentivized to really think about how to deal with certain puzzles over just letting the RNG play and hoping for the best.
I hope this feedback is well received. I should stress again how impressed I am by the game, if your vision for this is a very high complexity game that rewards careful thought and large play possibilities, (an ADHD trainer, I call them) please disregard my small brain feedback. Cheers!
That is such a fun idea and I also love Tetris. I really like the mechanics of that. :) If you have time check out our game too
Thanks for playing! You bet.