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Incorporeal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #113 | 4.500 | 4.500 |
Enjoyment | #309 | 3.885 | 3.885 |
Overall | #351 | 3.968 | 3.968 |
Creativity | #1686 | 3.519 | 3.519 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You possess enemies to gain their abilities
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Another Yollie classic, needs a few changes but seems like other reviews covered most of my issues!
Cool entry. I played the downloadable version btw
The overall presentation is cool. Loved how when an enemy is spawned, you have those large red circle effects to show where they spawned
Although I'm not really a fan of how the timer under the player ship was handled. I think it really needed a background bar or something since I couldn't really tell at times how many parts of it were left until a very large amount of it was gone.
I love how you had objectives which ensured that there were some ships that you had to leave alone and not take over because you had to destroy them. However, I have no clue how to damage ships with speedster. Unfortunately I couldn't make it past wave 3 cus I couldn't get it to attack properly.
I'm also not a fan of how you can die between waves because the timer for the ship doesn't stop, which means your health will reduce no matter what and there aren't any ships around for you to take over and stop it.
But none the less, this is still a cool execution of this concept. Cool game regardless
Sorry about the speedster! Its a bug which happens in webgl, maybe try the download version?
I was playing the download version lol
I have no idea why that happens then lmao
Feels super polished and is a lot of fun. The game feel is great and enemies are satisfying to shoot. Very solid entry.
Very fun game! I love the art!
The particles, camera shake and time delaying makes the feedback feels so good.
Didn't quite get how damaging works on Speedster.
Artillerion is very satisfying to play.
Great game, reminds me of Superhot's posess ability.
Absolutely stunning visuals. I really love top down shooters and this scratches that itch! I especially love that I get to play as the enemies too and I feel it's what made this game really fun and addicting for me. Amazing work, hope you guys get featured!!
Nice game. Normally I am not a fan of top down shooters but this looks really nice. Well done.
Solid game, looks are fantastic! I think that what i like the most is that you can dodge bullets/attacks by switching to another ennemy; that seems like a skill mechanic in my book, good job!
Looks and feels wonderful, I like the game!
The visuals, and the audio, and the juicy effects! If this isn't at least top 100 game then I don't know what is. Only complaint is that sometimes it felt like things would or wouldn't happen at random. Like I would hit something and nothing would happen, or there would be no enemies on screen and I would get hit by something invisible.
that getting hit by someone invisible is the possession timer! It deals damage to you when you run out of time on your possession, but it was poorly communicated. Sorry!